This study module focuses in different game or internet design research issues, methods and practices.
Learning outcomes
After completing the module, student will be able to: - identify and analyse the key theoretical and epistemological foundations of design research - understand design research examples in games and internet research - evaluate different methods in design research - apply design research methods in games and internet design and research
Contents
The relationship between design and research; different approaches to design research: research on design, research for design and research through design; design philosophy and critical design research; speculative design; user studies and design; relationship between design methods; design research and interactive media, game design research.
Teaching methods
xxx
Teaching language
English
Modes of study
Option
1
Available for:
Degree Programme Students
Other Students
Open University Students
Doctoral Students
Exchange Students
Participation in course work
In
English
Option
2
Available for:
Degree Programme Students
Other Students
Open University Students
Doctoral Students
Exchange Students
Written exam
In
English
Exercise(s)
In
English
xxx
Evaluation
Numeric 1-5.
Study materials
Literature: - Michel, R. (2007) Design Research Now. Board of International Research in Design (Book 97) Birkhäuser Architecture. (selected parts) - Lawson, B. (2005) How Designers Think. The Design Process Demystified. Fourth Edition. Elsevier. (selected parts) - A Selection of Articles
Additional literature: - Hanington, B. (2012) Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions.Rockport Publishers - Lidwell, Holden & Butler (2010) Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design