The main methods and theories of computer graphics are introduced. The aim is to gain a profound understanding of the basics of computer graphics.
Contents
The course is mainly based on modern 3D picture processing. Representation, modelling and rendering of 3D objects, image spaces, shading, modelling of the interplay of light and object, mapping techniques such as textures, shadow algorithms, global illumination, anti-aliasing, colours and computer animation are also described.
Teaching methods
Teaching method
Contact
Online
Lectures
48 h
0 h
Exercises
20 h
0 h
Teaching language
Finnish
Modes of study
Option
1
Available for:
Degree Programme Students
Other Students
Open University Students
Doctoral Students
Exchange Students
Luennot, viikkoharjoitukset ja kirjallinen tenttiParticipation in course work
In
Finnish
Evaluation
Numeric 1-5.
Study materials
Foley, van Dam, Feiner & Hughes, Computer Graphics: Principles and Practice. Addison-Wesley 1990