This study module focuses in different game or internet design research issues, methods and practices.
Osaamistavoitteet
After completing the module, student will be able to: - identify and analyse the key theoretical and epistemological foundations of design research - understand design research examples in games and internet research - evaluate different methods in design research - apply design research methods in games and internet design and research
Sisältö
The relationship between design and research; different approaches to design research: research on design, research for design and research through design; design philosophy and critical design research; speculative design; user studies and design; relationship between design methods; design research and interactive media, game design research.
Toteutustavat
Varying teaching methods
Opetuskieli
englanti
Vaadittavat opintosuoritukset
Suoritusvaihtoehto
1
Kohderyhmät:
Tutkinto-ohjelman omat opiskelijat
Muut opiskelijat
Avoimen yliopisto-opetuksen opiskelijat
Tohtoriopiskelijat
Vaihto-opiskelijat
Osallistuminen opetukseen
englanniksi
Suoritusvaihtoehto
2
Kohderyhmät:
Tutkinto-ohjelman omat opiskelijat
Muut opiskelijat
Avoimen yliopisto-opetuksen opiskelijat
Tohtoriopiskelijat
Vaihto-opiskelijat
Kirjallinen tentti
englanniksi
Harjoitustyö(t)
englanniksi
Participation to classes, assignments or literature, exercises
Opintojakson kirjalliset tehtävät on mahdollista suorittaa myös suomen kielellä.
Arviointi
Numerolla 1-5.
Kirjallisuus/Oppimateriaali
Literature: - Michel, R. (2007) Design Research Now. Board of International Research in Design (Book 97) Birkhäuser Architecture. (selected parts) - Lawson, B. (2005) How Designers Think. The Design Process Demystified. Fourth Edition. Elsevier. (selected parts) - A Selection of Articles
Additional literature: - Hanington, B. (2012) Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions.Rockport Publishers - Lidwell, Holden & Butler (2010) Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design