This study module introduces students to the nature of game design methods and processes. The study module presents skills and practices needed in understanding game development and games as designed artefacts.
Osaamistavoitteet
After completing the study module, the student is able to: - understand the game industry ecosystem and outline the special issues in game development - identify different forms and practices in commercial and non-commercial game development - understand the importance of iteration for game development - generate, concretize, transform, develop, test and document game ideas in a short time period - act as part of production team and understand different production roles - understand the role and relevance of creativity and ideas for game development - identify and apply the basics elements of usability, playability and user experience within the context of game development - to use models, tools and methods for design and evaluation in game development
Sisältö
Game industry ecosystem; game production roles; game design goals and practices; game genres and design conventions; games as systems; game experience; innovation and creativity in game design; game ideation; game ideation methods and the role of ideas for the production; conceptualization techniques for games; iteration in game development; prototyping; game testing; evaluation methods; usability and playability in games; usability and playability heuristics in games; documentation in game design process.
Toteutustavat
Opetustapa
Paikalla
Verkossa
Luento-opetus
Harjoitukset
Opetuskieli
englanti
Vaadittavat opintosuoritukset
Suoritusvaihtoehto
1
Kohderyhmät:
Tutkinto-ohjelman omat opiskelijat
Muut opiskelijat
Avoimen yliopisto-opetuksen opiskelijat
Tohtoriopiskelijat
Vaihto-opiskelijat
Osallistuminen opetukseen
englanniksi
Suoritusvaihtoehto
2
Kohderyhmät:
Tutkinto-ohjelman omat opiskelijat
Muut opiskelijat
Avoimen yliopisto-opetuksen opiskelijat
Tohtoriopiskelijat
Vaihto-opiskelijat
Harjoitustyö(t)
englanniksi
Kirjallinen tentti
englanniksi
Lectures, exercises, written exam
Opintojakson kirjalliset tehtävät on mahdollista suorittaa myös suomen kielellä.
Arviointi
Numerolla 1-5.
Lisätietoja
Literature: - Fullerton, T. (2014) Game Design Workshop. 3rd Edition. Morgan & Kaufmann. - Anthropy, A. & Clark, N. (2014) A Game Design Vocabulary. Exploring the Foundational Principles Behind Good Game Design. - A Selection of Articles