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Archived Curricula Guide 2017–2019
Curricula Guide is archieved. Please refer to current Curricula Guides
ITIA7 Games and Internet in Society 5 ECTS
Organised by
Degree Programme in Information Studies and Interactive Media
Corresponding course units in the curriculum
School of Information Sciences
Curricula 2015 – 2017

General description

This study module examines games, play and internet as parts of society and culture. Characteristics and meanings of games and internet are studied in multiple contexts, e.g. work, economy, civil society, politics and societal movements. Also cultural meanings, everyday practices, norms, values, and art in relation to games and internet will be addressed.

Learning outcomes

After completing the study module, student is able to:
- contextualize the development of the internet in cultural history
- analyze relations between interactive media and other societal phenomena
- understand how games and play can be harnessed for instrumental purposes ? and understand what are the limits of such instrumentalizations
- describe how society regulates games and internet.

Contents

Internet, games, and play from the points of view of sociology and cultural studies; study of cultural and societal impacts of internet and games; global and regional special issues relating to media; interactive media as art; ludic society.

Teaching methods

Teaching method Contact Online
Lectures
Group work
Seminar

Teaching language

English

Modes of study

Option 1
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
Participation in course work 
In English
Option 2
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
Written exam 
In English

Evaluation

Numeric 1-5.

Further information

Literature:
- Miller (2011): Understanding Digital Culture;
-Dyer-Witheford & de Peuter (2009): Games of Empire: Global Capitalism and Video Games;
- Walz & Deterding (eds) (2015): The Gameful World (selected parts)

Belongs to following study modules

Faculty of Communication Sciences
Faculty of Communication Sciences
2018–2019
Teaching
Archived Teaching Schedule. Please refer to current Teaching Shedule.
Faculty of Communication Sciences