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Archived Curricula Guide 2012–2015
Curricula Guide is archieved. Please refer to current Curricula Guides
ITIA22 Game Design Workshop 5 ECTS
Organised by
Degree Programme in Information Studies and Interactive Media
Information Studies and Interactive Media
Corresponding course units in the curriculum
School of Information Sciences
Curricula 2011 – 2012
ITIMA22 Game Design Workshop 4 ECTS

General description

The course familiarizes the student on the game design process.

Learning outcomes

After completing the course a student is expected to be able to:

-understand the special features of game design processes
-generate, develop, concretize, transform, communicate and document game ideas on a fast paced schedule
-analyze and reflect his/her creative process

Contents

The practice of game production. Innovation and creativity in game design. Iterative game design. Game idea generation techniques. Formal elements, theme and visual. Paper prototyping. Games as system and game balancing. Playtesting as part of game design. Evaluation and documentation of game design process.

Modes of study

Option 1
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
Participation in course work 
In Finnish
In English

Evaluation

Numeric 1-5.

Further information

Priority to this course is given to degree students in Information Studies and Interactive Media. Exchange students within the School of Information Sciences may attend this course if there are places left. For teaching in English during each academic year, please see the Teaching Schedules.

Belongs to following study modules

School of Information Sciences
School of Information Sciences
School of Information Sciences
2012–2013
Teaching
Archived Teaching Schedule. Please refer to current Teaching Shedule.
School of Information Sciences