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Archived Curricula Guide 2017–2019
Curricula Guide is archieved. Please refer to current Curricula Guides
ITIA10 Book Exams 5–25 ECTS
Organised by
Degree Programme in Information Studies and Interactive Media
Corresponding course units in the curriculum
School of Information Sciences
Curricula 2015 – 2017
ITIA10 Book Exams 5–25 ECTS

Contents

Alternative book packages:

h) Histories of Games
i) Histories of Internet
j) Introduction to the study of games
k) Introduction to study of internet

Teaching methods

Teaching method Contact Online
Study Group
Exam

Teaching language

Finnish, English

Modes of study

Option 1
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
Written exam 
In Finnish
Option 2
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
Essay 
In Finnish
Option 3
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
avoin yliopisto-opetus  Written exam 
In Finnish
Further information 

Kirjasto- ja tietopalvelukokonaisuuden suorittajat suorittavat kohdat: 

a) Organisaatioiden tiedonhallinnan essee/lukupiiri

b) Tietokäytännöt

c) Tiedonhaun kirjatentti I

d) Informaatiolukutaito ja sen opetus

e) Medialukutaito

Option 4
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
avoin yliopisto-opetus  Essay 
In Finnish

Evaluation

Numeric 1-5.

Study materials

h) Histories of Games
- Donovan, Replay: The History of Video Games. 2010
- Parlett, Oxford History of Board Games. 1999

i) Histories of Internet
- Winston, Media Technology and Society: A History From the Telegraph to the Internet. 1998.
- Hafner, Where Wizards Stay Up Late. The Origins of the Internet. 1998.

j) Introduction to the study of games
- Huizinga: Homo ludens (pages 1-27) AND Caillois: Man, Play and Games AND Goffman: Encounters (pages 7-81)
- Mäyrä: An Introduction to Game Studies OR Heide-Smith, Egenfeldt-Nielsen & Tosca: Understanding Video Games: The Essential Introduction

k) Introduction to study of internet
Select two from:
- van Dijck, J. (2013): Culture of Connectivity
- Coleman, G. (2012): Coding Freedom
- Benkler, Y. (2007): The Wealth of Networks

Belongs to following study modules

Faculty of Communication Sciences
Faculty of Communication Sciences
Faculty of Communication Sciences
Faculty of Communication Sciences
Faculty of Communication Sciences
2018–2019
Teaching
Archived Teaching Schedule. Please refer to current Teaching Shedule.
-
Faculty of Communication Sciences