This study module will introduce the multidisciplinary character of games and Internet research. The aim is to construct a holistic picture about the multidimensionality of this research area, and guide to detect connections between the games and Internet related research that is carried out in different disciplinary traditions.
Learning outcomes
After completing this module, the student will be able to: - perceive the multiple dimensions of games and Internet as a distinctive subjects of research - understand how different research traditions all aim to produce various forms of knowledge or develop solutions that deal with different aspects of games and Internet - search information from the publications and databases of multiple different fields and disciplines that deal with games and Internet research - critically compare and create synthesis from studies that belong to several different theoretical and terminological traditions - deal with interdisciplinary dialogue and be able to work in multidisciplinary research teams
Contents
Games and new media studies traditions in the humanities; social sciences based approaches; games and Internet research approaches rooted in design or technological research; special fields of new media studies; the scholarly and scientific communities and publication forums of games and Internet research.
Teaching methods
Teaching method
Contact
Online
Lectures
Group work
Independent work
Alternative way to take the course: Book exam /essay Updated book list on the course page.
Teaching language
English
Modes of study
Option
1
Available for:
Degree Programme Students
Other Students
Open University Students
Doctoral Students
Exchange Students
Participation in course work
In
English
Participation in classroom work, exercise(s), written exam.