{"id":7965,"date":"2021-03-23T17:25:43","date_gmt":"2021-03-23T15:25:43","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=7965"},"modified":"2021-03-23T17:25:43","modified_gmt":"2021-03-23T15:25:43","slug":"violent-video-games-dont-seem-to-affect-ones-empathy","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/violent-video-games-dont-seem-to-affect-ones-empathy\/","title":{"rendered":"Violent video games don&#8217;t seem to affect one\u2019s empathy"},"content":{"rendered":"<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2020\/11\/3308271344_a5122cc34e_b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7967\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2020\/11\/3308271344_a5122cc34e_b.jpg\" alt=\"\" width=\"1024\" height=\"677\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2020\/11\/3308271344_a5122cc34e_b.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2020\/11\/3308271344_a5122cc34e_b-300x198.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2020\/11\/3308271344_a5122cc34e_b-768x508.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Karlie A. Krause, Chelsie Smyth and Kate L. Jansen\u2019s 2020 study \u201cExploring the Effects of Violent Video Games on Healthcare Trainees\u201d investigates how healthcare trainees\u2019 empathy is affected by playing violent video games. The study was conducted due to the rising concern of long-term exposure to violent video games affecting players\u2019 cognition and behavior. A particularly aggressive behavior and cognition can stem from desensitization. Desensitization theory poses that repeated exposure to anxiety-inducing situations can lessen one\u2019s cognitive and behavioral response to a stimulus. In this case, playing violent games can desensitize players to extreme violence, gore and other sensitive material. Thus, it\u2019s extra important for healthcare workers to be aware of their empathy levels, as it impacts on treatment results, patient satisfaction and their wellbeing and also trust-building.<\/p>\n<p>The study results showed that there\u2019s ultimately no connection between playing violent video games and declining empathy levels. However, playing violent video games did lower players\u2019 personal distress levels.<\/p>\n<p>The study was conducted on 130 healthcare profession graduate trainees, who were recruited in person at the clinical psychology graduate program. The sample included participants from various fields of study, such as Biomedical Sciences, Dentistry, Clinical Psychology, Pharmacy and more. To avoid selection bias, participants were <em>not <\/em>required to play video games at all to participate. The participants reported five of their favorite games and rated how often they played them on a 1-5 scale (1: never play these games; 5: play these games every day). They also completed Interpersonal Reactivity Index, which measure empathy on following scales: Perspective Taking, Empathic Concern and Personal Distress.<\/p>\n<p>The participants were then divided into three categories based on the level of violence of their favorite video games. They consisted of players playing violent games regularly (ratings 3-4), playing only mild to moderate violent games (rating scores 1-2) and individuals who never played video games or those who have played violent video games only in the past (rating score 1). The second group was excluded from the final analysis since the purpose of the study was to compare empathy levels between violent and non-violent video game players.<\/p>\n<p>The study results may indicate that actively playing violent video games can even be beneficial, as it can build tolerance and resiliency against stressors, and also help physicians perform under pressure. \u00a0This way work-related stress and anxiety can be targeted towards gaming.<\/p>\n<p>&nbsp;<\/p>\n<p>The article \u2018Exploring the Effects of Violent Video Games on Healthcare Trainees\u2019 by Karlie A. Krause, Chelsie Smyth and Kate L. Jansen was published in Simulation and Gaming. It can be read from <a href=\"https:\/\/doi.org\/10.1177\/1046878120932298\">https:\/\/doi.org\/10.1177\/1046878120932298<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p>The picture &#8220;Video Game Violence (55 \/ 365)&#8221; by somegeekintn is licensed under CC BY 2.0. https:\/\/search.creativecommons.org\/photos\/7f87293c-1aba-4c8f-8f92-4b529c5e3823.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Are violent video games and one\u2019s empathy connected? Krause et al. study this interesting topic and find surprising results in their article \u201cExploring the Effects of Violent Video Games on Healthcare Trainees\u201d. #Violence #Gaming #Psychology<\/p>\n","protected":false},"author":186,"featured_media":7967,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[237],"tags":[1106,523,1217],"class_list":["post-7965","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-research-highlights","tag-gaming","tag-psychology","tag-violence","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/7965","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/186"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=7965"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/7965\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/7967"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=7965"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=7965"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=7965"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}