{"id":7121,"date":"2020-08-14T12:00:24","date_gmt":"2020-08-14T09:00:24","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=7121"},"modified":"2020-08-14T12:00:24","modified_gmt":"2020-08-14T09:00:24","slug":"speedrunning-to-destroy-is-to-transform","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/speedrunning-to-destroy-is-to-transform\/","title":{"rendered":"Speedrunning &#8211; To Destroy is to Transform\u00a0"},"content":{"rendered":"<p><span data-contrast=\"auto\">An independent scholar Fraser <\/span><span data-contrast=\"auto\">McKissack<\/span><span data-contrast=\"auto\"> and Lawrence May from <\/span><span data-contrast=\"auto\">the <\/span><span data-contrast=\"auto\">University of Auckland, both having an interest in horror games and cinematography, have assessed <\/span><span data-contrast=\"auto\">speedrunning<\/span><span data-contrast=\"auto\"> from a zombie media archetype perspective through an analysis of two live broadcast <\/span><span data-contrast=\"auto\">speedruns<\/span><span data-contrast=\"auto\"> of the game Left 4 dead during Awesome Games Done Quick marathon.<\/span> <span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">These runs were selected for the case study due to their practicality in providing information on the subject through the insightful explanations on what is going on in the run. In the analysis of the runs<\/span><span data-contrast=\"auto\">,<\/span><span data-contrast=\"auto\"> they have relied on the ideas of Deleuze and <\/span><span data-contrast=\"auto\">Guattari<\/span><span data-contrast=\"auto\">, <\/span><span data-contrast=\"auto\">the functional approaches<\/span><span data-contrast=\"auto\"> f<\/span><span data-contrast=\"auto\">or seeing how games and players affect each other and form an interactive ensemble.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:257}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">This study aims<\/span><span data-contrast=\"auto\"> to add to the still sparse collection of research on <\/span><span data-contrast=\"auto\">speedrunning<\/span><span data-contrast=\"auto\"> and to explore its role as an emergent form of cultural activity as well as shed light on what possibilities\u00a0video<\/span> <span data-contrast=\"auto\">games<\/span><span data-contrast=\"auto\"> can<\/span><span data-contrast=\"auto\"> provide for us.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">In the study, <\/span><span data-contrast=\"auto\">speedrunning<\/span><span data-contrast=\"auto\"> serves as an allegory to the traditional zombie catastrophe depictions. <\/span><span data-contrast=\"auto\">Speedrunning<\/span><span data-contrast=\"auto\"> is to a game what a zombie apocalypse is to society; it breaks it apart but enables clever ways of survival. <\/span><span data-contrast=\"auto\">Speedrunning<\/span><span data-contrast=\"auto\"> is usually seen as a transgressive form of play, as attested by game developers\u2019 frequent attempts at patching exploitable game mechanics.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:252}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">The authors argue that while <\/span><span data-contrast=\"auto\">speedrunners<\/span><span data-contrast=\"auto\"> may seem to be breaking the game, they are in fact demonstrating a truly free will, whereas, the <\/span><span data-contrast=\"auto\">game itself is transformed into a zombie, a form whose will, the narrative and design, has been succumbed to the players will, likening it to a voodoo zombie.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:252}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">These games make the casual player follow the traditional depictions of zombie media where humans try to rebuild and reclaim their living space from the zombies by segregating themselves from the<\/span><span data-contrast=\"auto\"> zombies<\/span><span data-contrast=\"auto\">, finding shelter<\/span><span data-contrast=\"auto\">,<\/span><span data-contrast=\"auto\"> and by tries to eradicate the threat. The <\/span><span data-contrast=\"auto\">speedrunner<\/span><span data-contrast=\"auto\"> instead rebels against the pre-determined narrative the game pushes on the player. The effects of the <\/span><span data-contrast=\"auto\">speedrunner\u2019s<\/span><span data-contrast=\"auto\"> actions on the game world can be seen as something similar to what the zombie outbreak does to the world. Whereas the game developers who try to patch the systems <\/span><span data-contrast=\"auto\">speedrunners<\/span><span data-contrast=\"auto\"> are exploiting, or breaking, can be seen as the zombie-warding rebuilders. <\/span><span data-contrast=\"auto\">T<\/span><span data-contrast=\"auto\">his notion <\/span><span data-contrast=\"auto\">demonstrates<\/span><span data-contrast=\"auto\"> how a new narrative is born as an effect of <\/span><span data-contrast=\"auto\">speedrunning<\/span><span data-contrast=\"auto\">.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:252}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">The authors take Deleuze\u2019s <\/span><span data-contrast=\"auto\">filmmaking <\/span><span data-contrast=\"auto\">concepts of <\/span><span data-contrast=\"auto\">movement-images <\/span><span data-contrast=\"auto\">which <\/span><span data-contrast=\"auto\">create meaning and coherence for the spectator<\/span><span data-contrast=\"auto\"> as an example; i<\/span><span data-contrast=\"auto\">n video games<\/span><span data-contrast=\"auto\">,<\/span><span data-contrast=\"auto\"> they manifest as content which ties the player to the narrative environment. While not true in all cases, <\/span><span data-contrast=\"auto\">speedrunning<\/span><span data-contrast=\"auto\"> techniques <\/span><span data-contrast=\"auto\">typically <\/span><span data-contrast=\"auto\">do not break the linkage of movement-images, enabling the relationship of action and movement to stay connected in a way that makes sense for the player. <\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:252}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Time-images, however, disregard the need for sequential sensemaking. Warping from one place to another can be interpreted as a time-image <\/span><span data-contrast=\"auto\">that <\/span><span data-contrast=\"auto\">does not <\/span><span data-contrast=\"auto\">logically convey the passage of time<\/span><span data-contrast=\"auto\">, it is not made explicitly clear what is or has happened in the image. The player is not moving through space but rather time, and in this sense<\/span><span data-contrast=\"auto\">,<\/span><span data-contrast=\"auto\"> the out of bounds space is an autonomous disconnected space <\/span><span data-contrast=\"auto\">that <\/span><span data-contrast=\"auto\">represents the time dimension.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:252}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Being freed from the narrative compulsion, the <\/span><span data-contrast=\"auto\">speedrunner<\/span><span data-contrast=\"auto\"> becomes something else, transforming the virtual body into something else, and so does the concept of death in the games. <\/span><span data-contrast=\"auto\">McKissack<\/span><span data-contrast=\"auto\"> and May state that the body is understood by what it is capable of doing. The body of a <\/span><span data-contrast=\"auto\">speedrunner<\/span><span data-contrast=\"auto\"> can go through walls, get launched by a grenade, but for the casual player<\/span><span data-contrast=\"auto\">,<\/span><span data-contrast=\"auto\"> there are only certain predetermined ways to use the body. <\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:252}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Casual players may not risk their virtual lives to rescue teammates, putting survival first, but for <\/span><span data-contrast=\"auto\">speedrunners<\/span><span data-contrast=\"auto\">,<\/span><span data-contrast=\"auto\"> the most important goal is to complete the game as fast as possible and then one&#8217;s own life is not a priority and sacrificing it may be a strategical move and death becomes a tool which creates an emergent narrative of the apocalypse.<\/span><span data-contrast=\"auto\">\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:252}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Speedrunning<\/span><span data-contrast=\"auto\"> is a forceful act but not <\/span><span data-contrast=\"auto\">simply\u00a0<\/span><span data-contrast=\"auto\">destructive<\/span><span data-contrast=\"auto\">,<\/span><span data-contrast=\"auto\">\u00a0it<\/span><span data-contrast=\"auto\"> enables expansion of narrative and creates new opportunities for players and games alike.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:257}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Article:<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">McKissack, F., &amp; May, L. (2019). Running With the Dead: Speedruns and Generative Rupture in Left 4 Dead 1 and 2. <\/span><i><span data-contrast=\"auto\">Games and Culture.<\/span><\/i> <span data-contrast=\"none\">https:\/\/doi.org\/10.1177\/1555412018821528<\/span><\/p>\n<p><span data-contrast=\"auto\">Picture:<\/span><\/p>\n<p><span data-contrast=\"auto\">A screenshot:\u00a0 <\/span><span data-contrast=\"auto\">Left 4 Dead by The Master and Mr. Deagle in 1:02:58 &#8211; AGDQ 2017 &#8211; Part 117<br \/>\n<\/span><span data-contrast=\"auto\">https:\/\/www.youtube.com\/watch?v=BCbPVdOkWJ0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A study on speedrunning a zombie game, Left 4 Dead, counters the view of the practice as only game-breaking to that of a generative process which can provide new aspects for the narrative of the game.\u00a0<\/p>\n","protected":false},"author":89,"featured_media":7123,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[237],"tags":[345,602,1131],"class_list":["post-7121","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-research-highlights","tag-game-research","tag-narrative","tag-speedrunning","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/7121","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/89"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=7121"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/7121\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/7123"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=7121"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=7121"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=7121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}