{"id":5420,"date":"2019-02-12T16:22:41","date_gmt":"2019-02-12T14:22:41","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=5420"},"modified":"2019-02-12T16:22:41","modified_gmt":"2019-02-12T14:22:41","slug":"cooking-dash-the-tragedy-of-poor-monetization","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/cooking-dash-the-tragedy-of-poor-monetization\/","title":{"rendered":"Cooking Dash: The Tragedy of Poor Monetization"},"content":{"rendered":"<p>I love cooking games. I\u2019ve played many starting with <em>Diner Dash<\/em> and <em>Kitchen Scramble <\/em>when I was young. When I found <em>Cooking Dash<\/em> on iOS, I quickly fell in love.<\/p>\n<p>I downloaded it, played it, and was happy that the devs allowed me to progress in a meaningful way. I collected the currencies in game and felt like playing was worthwhile. I liked the challenge of having to replay a level over and over, shaving seconds to make sure I did as well as possible. But life happened, and I got distracted.<\/p>\n<p>Months later, I started playing it for real, every day. This began an obsessive run to make progress. I paid for the ad-free version, which I have never done in another game. Ads give essentially no revenue, and honestly, I would have paid $40 (or even more) for this game. I sank so much time into it! I unlocked the entire first screen of venues, slowly putting gold into earlier levels, leveling up steadily. There were even promotions that gave free venues (Yay!). My progress gave me meaningful currency, and the monetization seemed reasonable.<\/p>\n<figure id=\"attachment_5422\" aria-describedby=\"caption-attachment-5422\" style=\"width: 1426px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Shows.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5422 size-full\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Shows.jpg\" alt=\"\" width=\"1426\" height=\"1069\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Shows.jpg 1426w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Shows-300x225.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Shows-768x576.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Shows-1024x768.jpg 1024w\" sizes=\"auto, (max-width: 1426px) 100vw, 1426px\" \/><\/a><figcaption id=\"caption-attachment-5422\" class=\"wp-caption-text\">The first venue has 3 shows. You must pay to unlock each.<\/figcaption><\/figure>\n<p>The host of empty venues warned me that progress wasn\u2019t going to be sustainable. It was exciting that there would be so much content to play! But there isn\u2019t. There is content to buy.<\/p>\n<p>Cutie Cakes was when monetization got out of control. I had been trying to unlock venues in order, and suddenly upgrades were unbelievably expensive! I skipped the level assuming I had to be missing something: multiplied gold earnings maybe. Well, that doesn\u2019t exist.<\/p>\n<figure id=\"attachment_5423\" aria-describedby=\"caption-attachment-5423\" style=\"width: 1426px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/CutieCakes.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5423 size-full\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/CutieCakes.jpg\" alt=\"\" width=\"1426\" height=\"1069\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/CutieCakes.jpg 1426w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/CutieCakes-300x225.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/CutieCakes-768x576.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/CutieCakes-1024x768.jpg 1024w\" sizes=\"auto, (max-width: 1426px) 100vw, 1426px\" \/><\/a><figcaption id=\"caption-attachment-5423\" class=\"wp-caption-text\">This is Cutie Cakes, without many of the upgrades.<\/figcaption><\/figure>\n<p>I\u2019ve unlocked 39% of the content in Cutie Cakes, meaning I\u2019ve paid well over 100 gold. Buying the next tier of each object in this level would be 426 gold. Seeing as 15 gold\/day is rare, that\u2019s insane!<\/p>\n<p>Then, I got pulled into the double gold weekends for completing \u201coffers.\u201d I was like, \u201cOkay, if I do this for 10-15 hours and get 300ish gold each weekend that\u2019s enough to keep me progressing.\u201d But it wasn\u2019t. The gold was gone almost instantly, and progress was impossible without more upgrades.<\/p>\n<p>But I could support the developers and buy gold, right? I said I\u2019d be willing to pay $40 for the game. Let\u2019s look at gold costs:<\/p>\n<figure id=\"attachment_5424\" aria-describedby=\"caption-attachment-5424\" style=\"width: 1426px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/gold.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5424 size-full\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/gold.jpg\" alt=\"\" width=\"1426\" height=\"1069\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/gold.jpg 1426w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/gold-300x225.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/gold-768x576.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/gold-1024x768.jpg 1024w\" sizes=\"auto, (max-width: 1426px) 100vw, 1426px\" \/><\/a><figcaption id=\"caption-attachment-5424\" class=\"wp-caption-text\">Gold prices in game<\/figcaption><\/figure>\n<p>300 gold won\u2019t be enough to upgrade this level; so, I\u2019ll get 1000. That might level up 2 tiers! That will be\u2026 $49.99.<\/p>\n<p>Okay, but I love the game, it\u2019s worth it, right?<\/p>\n<p>Nope. Because that isn\u2019t unlocking a game. That unlocks a level. And Enso Sushi\u2019s upgrades are MORE expensive. So, buying the next gold tier ($99.99) I would get 2,500 gold, and I don\u2019t know if that would be enough to unlock everything in the sushi level because that information isn&#8217;t public.<\/p>\n<p>Without someone buying every tier and recording prices, there will be no way to find out what the investment in any given level will be and the community attempts have come up short. And who knows if everyone even pays the same?<\/p>\n<p>I\u2019m angry because I don\u2019t understand what they intend for me to buy? Everything? But why am I playing if playing doesn\u2019t do anything but unlock an opportunity to spend more money? I can buy powerups, autochefs, levels, and pets. I don\u2019t even remember what pets do (deliver food, maybe?)! And I can\u2019t progress without buying appliances, which means playing other \u201coffers\u201d or buying my way up.<\/p>\n<p>Great. *confetti falls*<\/p>\n<p>And the publishers don\u2019t care that it\u2019s not a fun gaming experience. All they care about is that it makes money. Looking at Glu Mobile Inc.\u2019s Quarter 3 2018 Earnings Call, do you know what I see? A company that is ready to make more money factories by mixing eye catching brands (Like Gordon Ramsey or Flo from Diner Dash) with enough artwork and mechanical structure to make clicking the screen feel like something you want to pay to do. They have Diner Dash Town slated for 2019, and will continue to make money, show growth, and keep shareholders happy.<sup>1<\/sup> That\u2019s the point of game conglomerates that eat up small studios and create mass marketable media that is easily consumable.<\/p>\n<p>I never heard it put better than by a user on a Reddit post from 2014. A self reported AAA expat, he outlined what he felt the issue with the app store was:<\/p>\n<p style=\"text-align: center;\">&#8220;Then came the golddiggers, with Zynga at the head, and along with quality, originality got slaughtered as the marketing drones cheered on. As people weren&#8217;t willing to spend even $9 for a game (because the low quality had eroded all the trust in the app store) you had to go free, and instead of selling experiences, you started selling gratification. And here we are; where Candy Crush Saga is making crazy money. Is it original? No. Is it good? No, it&#8217;s a shitty game. But it&#8217;s a great\u00a0<em>product.&#8221;<sup>2<\/sup><\/em><\/p>\n<p>Let me repeat: \u201cIt\u2019s a shitty game. <em>But it\u2019s a great product.\u201d<\/em><sup>2<\/sup><\/p>\n<figure id=\"attachment_5425\" aria-describedby=\"caption-attachment-5425\" style=\"width: 1426px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Bundles.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5425 size-full\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Bundles.jpg\" alt=\"\" width=\"1426\" height=\"1069\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Bundles.jpg 1426w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Bundles-300x225.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Bundles-768x576.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2019\/02\/Bundles-1024x768.jpg 1024w\" sizes=\"auto, (max-width: 1426px) 100vw, 1426px\" \/><\/a><figcaption id=\"caption-attachment-5425\" class=\"wp-caption-text\">Bundles, bundles, and more bundles.<\/figcaption><\/figure>\n<p>Maybe I should try paid mobile games, but mobile games now immediately trigger my disgust at the trends that \u201cfree\u201d games have initiated. I wish there were demos for more paid games because if I liked it, I would buy it!<\/p>\n<p>Now, excuse me while I go play <em>Overcooked 2<\/em>, again. Maybe there\u2019s more DLC that\u2019s actually worth my money.<\/p>\n<p><sup>1<\/sup>glu. (2018, November 6). <em>Glu Mobile Inc. Q318 Earnings Call<\/em>. Retrieved from <a href=\"https:\/\/glumobile.gcs-web.com\/static-files\/c69abce4-e94f-400f-8892-cb76669665dc\">https:\/\/glumobile.gcs-web.com\/static-files\/c69abce4-e94f-400f-8892-cb76669665dc<\/a><\/p>\n<p><sup>2<\/sup>teetow. (2014). \u201cI&#8217;ve been designing, marketing, and monetizing iOS games since 2008, including a few that hit the top charts. AMA and I&#8217;ll give what advise I can.\u201d Retrieved from <a href=\"https:\/\/www.reddit.com\/r\/gamedev\/comments\/1eafuv\/ive_been_designing_marketing_and_monetizing_ios\/\">https:\/\/www.reddit.com\/r\/gamedev\/comments\/1eafuv\/ive_been_designing_marketing_and_monetizing_ios\/<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An opinion piece about poor monetization strategies that lead to a subpar experience in Cooking Dash. Includes critique on cost and substance of individual venues and lack of rewarding play.<\/p>\n","protected":false},"author":181,"featured_media":5426,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[172],"tags":[556,1035,548,490,1036],"class_list":["post-5420","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-english","tag-freeform","tag-ios","tag-mobile","tag-monetization","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/5420","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/181"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=5420"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/5420\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/5426"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=5420"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=5420"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=5420"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}