{"id":4611,"date":"2018-04-10T12:05:00","date_gmt":"2018-04-10T09:05:00","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=4611"},"modified":"2018-04-10T12:05:00","modified_gmt":"2018-04-10T09:05:00","slug":"remember-me-review","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/remember-me-review\/","title":{"rendered":"Remember Me review"},"content":{"rendered":"<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4613\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva1.png\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva1.png 1000w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva1-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva1-768x432.png 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/p>\n<p><strong>The cyberpunk world of Remember Me has heaps of potential, but is hopelessly constrained by its linearity.<\/strong><\/p>\n<p>Set in Neo-Paris in the year 2084, Dontnod Entertainment\u2019s debut <em>Remember Me <\/em>is quite unlike the studio\u2019s later effort, the critical and commercial smash hit <em>Life is Strange. <\/em>Characterized by the digitization and commodification of memories, the game\u2019s world is no paradise. In true cyberpunk fashion, life is dominated by a handful of megacorporations invading even the most mundane facets of one\u2019s private life. The slums of Neo-Paris swarm with Leapers, deformed husks of their former human selves driven mad by their time in the memory prison La Bastille, while the rich reside in lofty high-rises in the white-tinted, \u201cbetter\u201d districts of the city. The story focuses on an amnesiac La Bastille escapee Nilin, an ex-memory hunter \u2013 an individual hunting or stealing memories for sport or profit. The gears are set in motion when she joins the ranks of Errorists, a radical movement opposing memory digitization and the rule of the corporation largely responsible for it, Memorize.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4614\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva2.png\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva2.png 1000w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva2-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva2-768x432.png 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/p>\n<p>The dystopian setting brings to mind games such as <em>Dishonored<\/em> or <em>Mirror\u2019s Edge<\/em>, with the distinction that the game is a lot less exploration-oriented in comparison. <em>Remember Me<\/em> is also less creative with its combat \u2013 instead opting for a more standard action RPG beat \u2018em up approach. This is clearly not the studio\u2019s forte, because even though being relatively well-refined and the hits feeling like they have some real power behind them, the combat simply feels generic and fails to consistently maintain the player\u2019s interest. This is a real drawback since, despite its vivid and detail-rich world, the game is still an action RPG at its core, and thus the combat being almost constantly present is a given. The combat is slightly spiced by the game\u2019s combo customization system, but even that still comes off as clunky and unintuitive.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4615\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva3.png\" alt=\"\" width=\"1002\" height=\"564\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva3.png 1002w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva3-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva3-768x432.png 768w\" sizes=\"auto, (max-width: 1002px) 100vw, 1002px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva4.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4616\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva4.png\" alt=\"\" width=\"1005\" height=\"583\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva4.png 1005w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva4-300x174.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva4-768x446.png 768w\" sizes=\"auto, (max-width: 1005px) 100vw, 1005px\" \/><\/a><\/p>\n<p>As proven by <em>Life is Strange<\/em>, Dontnod\u2019s games excel more in the world-building and storytelling aspects. While less contemplative and atmospheric than <em>LiS<\/em>, <em>Remember Me<\/em> does still deliver on multiple fronts, offering stunning visuals, a captivating soundtrack and a world that is easy to sink into. The city feels alive, and the immersion is reinforced by many of the game\u2019s UI elements \u2013 such as context-sensitive prompts \u2013 being integrated into the gameworld itself as augmented reality elements manufactured by the megacorporations of Neo-Paris.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva5.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4617\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva5.png\" alt=\"\" width=\"1002\" height=\"564\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva5.png 1002w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva5-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/04\/Kuva5-768x432.png 768w\" sizes=\"auto, (max-width: 1002px) 100vw, 1002px\" \/><\/a><\/p>\n<p>The game\u2019s main problem is linearity. The world is brimming with detail and Neo-Paris practically begs to be explored, but the game is confined by its stubbornly straightforward way of constructing the experience. Many areas give the impression that there would be more to be seen, yet the player is more often than not caged by a multitude of invisible walls when attempting to stray off the path. Regardless, <em>Remember Me<\/em> manages to provide an enjoyable experience \u2013 if only for a single playthrough.<\/p>\n<p><strong>Platforms: <\/strong>PC (reviewed), XBOX 360, PS3<strong><br \/>\nDeveloper: <\/strong>Dontnod Entertainment<strong><br \/>\nPublisher: <\/strong>Capcom Co., Ltd.<strong><br \/>\nRelease Date: <\/strong>3 June 2013<br \/>\n<strong>PEGI Rating: <\/strong>16+<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The cyberpunk world of Remember Me has heaps of potential, but is hopelessly constrained by its linearity.<\/p>\n","protected":false},"author":169,"featured_media":4613,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[8],"tags":[247,962,556,388],"class_list":["post-4611","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-reviews","tag-action","tag-cyberpunk","tag-english","tag-pc","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/4611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/169"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=4611"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/4611\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/4613"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=4611"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=4611"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=4611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}