{"id":4273,"date":"2018-02-15T12:20:42","date_gmt":"2018-02-15T10:20:42","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=4273"},"modified":"2018-02-15T12:20:42","modified_gmt":"2018-02-15T10:20:42","slug":"lads-like-call-of-duty-the-statistical-analysis-of-video-game-preferences","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/lads-like-call-of-duty-the-statistical-analysis-of-video-game-preferences\/","title":{"rendered":"Lads like Call of Duty: The statistical analysis of video game preferences"},"content":{"rendered":"<p lang=\"en-US\" align=\"LEFT\"><strong>From fans of FIFA to those who enjoy The Sims, there is plenty to analyze about gaming preferences.<\/strong><\/p>\n<p><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">In their article &#8220;The Structure of Video Game Preference&#8221;, Rune Klevjer and Jan Fredrik Hovden study the statistical patterns of video game preferences, They place emphasis on the established \u201cinclusive\u201d versus \u201cexclusive\u201d gaming, as well as mainstream versus \u201cniche\u201d. They also also found different groupings that players can be sorted into based on their gaming preferences.<\/span><\/span><\/p>\n<p><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><b>Methods and participants<br \/>\n<\/b><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">The article is based on two surveys of Norweigian higher education students\u2019 culture, media and lifestyle preferences conducted between 2008 and 2010. In the survey, the participants were asked (among other things) to name up to three favorite video game titles and how often they play video games. From the 2367 respondents of the study, 758 mentioned at least one favorite game, resulting in a total of 538 different titles mentioned.<\/span><\/span><\/p>\n<p><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">Using the Multiple Correspondence Analysis , Klevjer and Hovden managed to identify \u201cpatterns of association and opposition\u201d based on the favorites stated by the participants. For example, if a participant named <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Mass Effect <\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">(the study listed all games of the same series under a single entry) as their favorite, how likely it was for that person to also mention <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Sims<\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"> as well?<\/span><\/span><\/p>\n<p><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><b>Results<br \/>\n<\/b><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">Klevjar and Hovden state that the most dominant dimension of opposition they found was the one between an inclusive and family-friendly orientation at one end of the spectrum and an exclusive, high-tech and dark\/mature at the other. Another major dimension was mainstream versus niche. With these two dimensions, Klevjar and Hovden created a figure showcasing the \u201cspace of video game series\u201d.<\/span><\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/200_Figure_1_The_space_of_videogame_series.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-4276 aligncenter\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/200_Figure_1_The_space_of_videogame_series-300x242.jpg\" alt=\"\" width=\"651\" height=\"526\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/200_Figure_1_The_space_of_videogame_series-300x242.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/200_Figure_1_The_space_of_videogame_series-768x621.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/200_Figure_1_The_space_of_videogame_series-1024x827.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/200_Figure_1_The_space_of_videogame_series.jpg 1287w\" sizes=\"auto, (max-width: 651px) 100vw, 651px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p align=\"CENTER\">\u201c<span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">The Space of video game series\u201d. Picture taken from the article.<\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">In the picture, titles placed closer together were more likely to be mentioned together. For example, <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Super Mario <\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">is more likely to be mentioned together with <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>The Legend of Zelda<\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"> than with <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Gears of War. <\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">Titles close to the center (like <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Elder Scrolls<\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">) have less clearer profiles. This means that while mentioning<\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i> Super Mario<\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"> as a favorite indicates a particular taste in gaming, stating titles like <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Elder Scrolls <\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">does not. The left-right axis of the picture shows an opposition between inclusive and exclusive appeal. Most of the games on the left are family friendly and easy to pick. The games on the right tend to be more violent (with the exception of sports games) and time demanding. There are exceptions, of course: <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Super Mario <\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">titles are quite time demanding and require effort. There is also a strong gender differences present here: women seem to favor the games on the left, while men prefer the games on the right. <\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">The vertical axis shows another dimension of opposition. The lower half of the axis is dominated by role-playing games, while the upper half contains sports and action-adventure games. The division between the \u201cgeeky\u201d niche games and mainstream games seems to be quite clear. In this context, Klevjar and Hovden define niche as \u201crelative specificity and uniqueness of a game&#8217;s thematic appeal and\/or gameplay characteristics in comparison to other media, including traditional games. In this sense,\u00a0<em>The Legend of Zelda <\/em>and <em>Starcraft\u00a0<\/em>are more niche than\u00a0<em>Solitaire <\/em>and <em>FIFA&#8221;.<\/em><\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">With their analysis, Klevjar and Hovden identified seven gamer clusters in the respondents who play video games:<\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><b>Strategists<\/b><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">: People who favor series like <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Civilization <\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">and<\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i> The Sims.<\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"> They are located close to the center of the axis. <\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><b>Casuals<\/b><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">: Located in the top left corner of the axis. These players favor games that are easy to pick up and not too complex, like <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Angry Birds.<\/i><\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><b>Nintendos<\/b><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">: As the name suggests, these gamers favor Nintendo games. Bottom left of the axis.<\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><b>Partygamers<\/b><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">: The smallest cluster in the sample, prefer social party games like <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Guitar Hero <\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">and<\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i> Singstar<\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">. <\/span><\/span><\/p>\n<p align=\"LEFT\">\u201c<span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><b>Lads\u201d<\/b><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">: The most clearly defined cluster of the sample. Located in the top right of the axis, favor FIFA and Call of Duty. Name comes from the fact that only 4% of people in this group are women. Klevjar and Hovden also suggest that Lads are not necessarily very much into video games. They like action and football in general, and that is the reason they play FIFA and CoD. <\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><b>Roleplayers<\/b><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">: A preference for for role-playing games and other large, complex single-player games. Lower right of the axis. Their mentioned titles have a large spread, and there is a lot of overlapping with other clusters. <\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><b>E-sporters<\/b><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">: Favor online and competitive gaming, like <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>Counter-Strike. <\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">Klevjar and Hovden mention that if the study would be conducted again, we would probably see titles like <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>League of Legends <\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">and <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><i>DotA<\/i><\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"> in this cluster. <\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">Klevjar and Hovden conclude that the primary dimension of taste differences is the inclusive-exclusive axis, but the niche versus mainstream axis is also important. This vertical axis adds depth to the analysis of preferences. Gender also seems to be a factor in video game preferences, even to the extent if a person plays or not: most of the respondents who claimed not to play video games were females. <\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-size: medium;\"><strong><span style=\"color: #000000;\"><span style=\"font-family: 'Times New Roman', serif;\">Key Information:<\/span><\/span><\/strong><\/span><\/p>\n<p align=\"LEFT\"><span style=\"color: #000000;\"><span style=\"font-family: Verdana, Arial, Helvetica, sans-serif;\"><span style=\"font-size: xx-small;\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">Original Article: <\/span><\/span><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><span lang=\"en-US\">The Structure of Video Game Preference<\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<p lang=\"en-US\" align=\"LEFT\"><span style=\"color: #000000;\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\">Authors: Rune Klevjer and Jan Fredrik Hovden<\/span><\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"color: #000000;\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><span lang=\"en-US\">Published: Game Studies, volume 17, issue 2, December 2017<\/span><\/span><\/span><\/span><\/p>\n<p align=\"LEFT\"><span style=\"font-family: 'Times New Roman', serif;\"><span style=\"font-size: medium;\"><span lang=\"en-US\">Original article accessible from <\/span><\/span><\/span><a href=\"http:\/\/gamestudies.org\/1702\/articles\/klevjer_hovden\">http:\/\/gamestudies.org\/1702\/articles\/klevjer_hovden<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From fans of FIFA to those who enjoy The Sims, there is plenty to analyze about gaming preferences. In their article &#8220;The Structure of Video Game Preference&#8221;, Rune Klevjer and Jan Fredrik Hovden study the statistical patterns of video game preferences, They place emphasis on the established \u201cinclusive\u201d versus \u201cexclusive\u201d gaming, as well as mainstream [&hellip;]<\/p>\n","protected":false},"author":171,"featured_media":4275,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[237],"tags":[556,910,345],"class_list":["post-4273","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-research-highlights","tag-english","tag-game-preferences","tag-game-research","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/4273","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/171"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=4273"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/4273\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/4275"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=4273"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=4273"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=4273"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}