{"id":4269,"date":"2018-02-17T11:28:35","date_gmt":"2018-02-17T09:28:35","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=4269"},"modified":"2018-02-17T11:28:35","modified_gmt":"2018-02-17T09:28:35","slug":"that-dragon-cancer-on-harvinainen-peli-se-ei-trivialisoi-kuolemaa","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/that-dragon-cancer-on-harvinainen-peli-se-ei-trivialisoi-kuolemaa\/","title":{"rendered":"That Dragon, Cancer on harvinainen peli: se ei trivialisoi kuolemaa"},"content":{"rendered":"<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4318\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer2.jpg\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer2.jpg 1000w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer2-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer2-768x432.jpg 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/p>\n<p><strong><em>That Dragon, Cancer <\/em>peliss\u00e4 kuolema ei ole osa mekaniikkaa vaan osa tarinaa.<\/strong><\/p>\n<p><em>That Dragon, Cancer<\/em> kertoo Ryan ja Amy Greenin tarinan siit\u00e4, miten he menett\u00e4v\u00e4t viisivuotiaan poikansa Joelin aggressiiviselle sy\u00f6v\u00e4lle. Kahden tunnin aikana pelaajalla ei ole yht\u00e4 tietty\u00e4 roolia, vaan perspektiivi vaihtuu lemmikist\u00e4 l\u00e4\u00e4k\u00e4riin, vanhempiin ja auttajaan. \u00a0V\u00e4lill\u00e4 tunnelma on kevyt, leikkis\u00e4 ja pelim\u00e4inen, v\u00e4lill\u00e4 taas hyvin synkk\u00e4 ja ahdistava. Waikaton yliopiston Gareth Scott pohtii artikkelissaan<em> \u201cThat Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both\u201d<\/em> kyseisen pelin tapaa uudelleen m\u00e4\u00e4ritell\u00e4 pelien ja kuoleman v\u00e4linen suhde.<\/p>\n<p>Tietokonepeleiss\u00e4 kuolema on yleens\u00e4 dramatisoitu, trivialisoitu ja ihannoitu. Arcade-peleist\u00e4 l\u00e4htien kuolemaa on k\u00e4ytetty rangaistuksena pelaajalle, jolloin pelikoneeseen piti laittaa lis\u00e4\u00e4 rahaa tai luovuttaa vuoro seuraavalle. Viel\u00e4kin kuolema on rangaistus, turhautumisen ja vaivan l\u00e4hde sek\u00e4 keino opettaa tiettyj\u00e4 k\u00e4ytt\u00e4ytymismalleja. Peliss\u00e4 el\u00e4m\u00e4 on kertak\u00e4ytt\u00f6ist\u00e4 ja se n\u00e4ytt\u00e4ytyy enemm\u00e4nkin keinona kokea ep\u00e4onnistumisen seurauksia. T\u00e4m\u00e4n tyyppisen pelaajakeskeisen kuolemistavan lis\u00e4ksi pelit voivat k\u00e4ytt\u00e4\u00e4 \u201del\u00e4m\u00e4 jatkuu\u201d-tyyppist\u00e4 kuolemaa, jossa pelimaailmassa tapahtuu asioita sill\u00e4 v\u00e4lin, kun hahmo palaa takaisin henkiin. Joissakin peleiss\u00e4 pelaajan hahmo tai sivuhahmo kuolee pelaajan toimista huolimatta.<\/p>\n<p>Jotkut pelit ovat kuitenkin j\u00e4tt\u00e4neet kuolemaan perustuvat mekaniikat taakseen. Esimerkiksi <em>Small Worlds<\/em> sek\u00e4 <em>Silent Hill: Shattered Memories<\/em> ovat pelej\u00e4 ilman taistelua ja painottavat tutkimista sek\u00e4 pakoa ep\u00e4onnistumisen ja voittamisen sijaan. <em>That Dragon, Cancer<\/em> seuraa n\u00e4iden esimerkki\u00e4 ja k\u00e4sittelee kuolemaa henkil\u00f6kohtaisen tarinan kautta. Peliarvostelijoiden mukaan sit\u00e4 on ollut vaikea arvostella samoilla kriteereill\u00e4 kuin muita pelej\u00e4 ja vuonna 2016 se voitti Game Awards-gaalassa palkinnon kategoriassa \u201dGames for impact\u201d. Gaalassa Ryan Green kiitti pelaajia siit\u00e4, ett\u00e4 he ovat pys\u00e4htyneet kuuntelemaan Joelin tarinaa sek\u00e4 antaneet sen muuttaa itse\u00e4\u00e4n, kun he ovat kokeneet kuinka vanhemmat rakastivat lastaan. Schottin mukaan teos toimii Joelin el\u00e4m\u00e4n ja kuoleman digitaalisena muistomerkkin\u00e4 sek\u00e4 poistaa halun edet\u00e4 peliss\u00e4 mahdollisimman nopeasti ja tehokkaasti.<\/p>\n<p><em>That Dragon, Cancer<\/em> on hyvin yksityinen, mutta samalla hyvin yleismaailmallinen tarina. Toisaalta kuoleman yleisyys ja rutiininomaisuus ihmisten el\u00e4m\u00e4ss\u00e4 tekee aiheesta tavallisen, mutta pelin tapa kutsua pelaaja kokemaan se intiimisti yhden perheen kautta tekee siit\u00e4 ep\u00e4tavallisen. Kuoleman esteettisen esitt\u00e4misen sijasta se tuo l\u00e4helle kokemuksen, joka todenn\u00e4k\u00f6isesti odottaa pelaajiakin jossain vaiheessa heid\u00e4n el\u00e4m\u00e4\u00e4ns\u00e4 l\u00e4heisen menett\u00e4misen tai oman kuoleman muodossa. Aiheensa lis\u00e4ksi pelist\u00e4 tekee merkitt\u00e4v\u00e4n se, ett\u00e4 sit\u00e4 ei voi voittaa ja se ei motivoi edistym\u00e4\u00e4n nopeasti. Sen sijaan se saa pelaajan arvostamaan hetki\u00e4 Joelin kanssa ja yritt\u00e4m\u00e4\u00e4n v\u00e4ltt\u00e4\u00e4 v\u00e4\u00e4j\u00e4\u00e4m\u00e4t\u00f6nt\u00e4 lopputulosta.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4271\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer3.jpg\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer3.jpg 1000w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer3-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2018\/02\/cancer3-768x432.jpg 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/p>\n<p><strong>L\u00e4hde: <\/strong><\/p>\n<p>Schott, G. 2017. That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both.\u00a0 DiGRA &#8217;17 &#8211; Proceedings of the 2017 DiGRA International Conference. <a href=\"http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/30_DIGRA2017_FP_Schott_Dragon_Cancer1.pdf\">http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/30_DIGRA2017_FP_Schott_Dragon_Cancer1.pdf<\/a><\/p>\n<p>Kuvat: <a href=\"http:\/\/www.thatdragoncancer.com\">http:\/\/www.thatdragoncancer.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>That Dragon, Cancer peliss\u00e4 kuolema ei ole osa mekaniikkaa vaan osa tarinaa. <\/p>\n","protected":false},"author":17,"featured_media":4317,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[237],"tags":[909,192,343],"class_list":["post-4269","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-research-highlights","tag-kuolema","tag-suomeksi","tag-tarinankerronta","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/4269","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=4269"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/4269\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/4317"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=4269"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=4269"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=4269"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}