{"id":3495,"date":"2017-11-22T15:15:39","date_gmt":"2017-11-22T13:15:39","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=3495"},"modified":"2017-11-22T15:15:39","modified_gmt":"2017-11-22T13:15:39","slug":"oddworld-abes-exoddus-ps1-review","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/oddworld-abes-exoddus-ps1-review\/","title":{"rendered":"Oddworld: Abe&#8217;s Exoddus (PS1) review"},"content":{"rendered":"<p><strong>1998: A game Oddyssey \u2013 Oddworld: Abe\u2019s Exoddus review<\/strong><\/p>\n<p>Oddworld: Abe\u2019s Exoddus, much like its predecessor <strong>Abe\u2019s Oddyssey,<\/strong> is one of the finest examples of the niche sub-genre that is the cinematic platformer. Cinematic platformers employ realistic character proportions, jump arcs, movement speed as well as fall damage to create a sense of verisimilitude in gameplay. In practise this means that these games break every convention that makes a traditional platformer fun: instead of chain stomping on Goombas and spin dashing through stages, players are forced to approach levels very methodically for otherwise they\u2019ll perish quickly and painfully.<\/p>\n<p>Abe\u2019s Exoddus plays exactly like that. The main character Abe is a feeble alien. He has no means of self-defense and he dies from a single hit. This makes for some very intense gameplay moments, as the game is designed and paced in such a way that you\u2019re often meant to barely escape from harm\u2019s way. Waiting for Abe to slowly hoist himself up a ledge while a mutant dog is on his tail can be rather unnerving.<br \/>\n<a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/SSAE0355.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3500\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/SSAE0355.jpg\" alt=\"\" width=\"640\" height=\"480\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/SSAE0355.jpg 400w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/SSAE0355-300x225.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><em>Picture source: 1<\/em><\/p>\n<p>The vulnerability of the main character ties well into the game\u2019s underlying theme of never giving up and fighting against oppressors as the underdog. The game is structured in such a way that each stage is divided into multiple screens, as opposed to scrolling, as is the norm in side scrolling platformers. Each stage is like a puzzle that you have to conquer through dying repeatedly and slowly figuring out what to do and how to execute your plan flawlessly. The trial and error based gameplay can rub many people the wrong way, but unlike in Abe\u2019s Oddyssey, there\u2019s a quick save feature in this game. \u00a0While you don\u2019t have to re-do entire stages each time you die, the intensity of the challenges within those stages has been turned up to eleven to compensate for that.<\/p>\n<p>&nbsp;<\/p>\n<p>This game isn\u2019t only about rote memorization however. It\u2019s a puzzle-platformer hybrid that\u2019s based around a unique gimmick. Abe is a runaway slave, tasked with saving his fellow mudokon slaves from the clutches of an evil meat processing plant. In order to do so, the player must communicate with them using an elaborate in-game command system dubbed \u2018GameSpeak\u2019. Not only does it allow you to order your fellow mudokon slaves around, but Abe is also capable of possessing various creatures in order to perform tasks he normally wouldn\u2019t be able to. As a sequel, Exoddus greatly expands upon this mechanic to allow for more commands and you to possess more enemy types.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/22546952_1837797719582415_344282591_o.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3497\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/22546952_1837797719582415_344282591_o-1024x576.jpg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/22546952_1837797719582415_344282591_o-1024x576.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/22546952_1837797719582415_344282591_o-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/22546952_1837797719582415_344282591_o-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/22546952_1837797719582415_344282591_o.jpg 2048w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><em>GameSpeak controls<\/em><\/p>\n<p>Visually this game is amazing. It uses pre-rendered backgrounds to a marvelous effect, bringing alien vistas and grim factories to life in stunning detail. The mesmerizing visuals are complemented by a deeply atmospheric and otherworldly soundscape.<br \/>\n<a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/SSAE0007.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3499\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/SSAE0007.jpg\" alt=\"\" width=\"640\" height=\"480\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/SSAE0007.jpg 640w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/SSAE0007-300x225.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><em>Picture source: 2<\/em><\/p>\n<p>It\u2019s hard to say whether I prefer this sequel over the original. While Exoddus, with its new quality of life features and larger amount of content, is better as a video game, I feel that on a thematic level the original shines a bit brighter. I highly recommend both.<\/p>\n<p><strong>Title:<\/strong> Oddworld: Abe\u2019s Exoddus<br \/>\n<strong>Developer:<\/strong> Oddworld Inhabitants<br \/>\n<strong>Publisher:<\/strong> GT Interactive Software<br \/>\n<strong>Platform:<\/strong> PS1, PC, Gameboy Color<br \/>\n<strong>Released:<\/strong> November 1998<br \/>\n<strong>PEGI Rating:<\/strong> 11<\/p>\n<p>Picture sources:<\/p>\n<ol>\n<li>http:\/\/oddworldlibrary.net\/archives\/togg\/picture.php?\/1498\/category\/32<\/li>\n<li>http:\/\/oddworldlibrary.net\/archives\/togg\/picture.php?\/1150\/category\/32<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1998: A game Oddyssey \u2013 #Oddworld: #Abe\u2019s #Exoddus #review 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