{"id":3317,"date":"2017-11-07T09:00:57","date_gmt":"2017-11-07T07:00:57","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=3317"},"modified":"2017-11-07T09:00:57","modified_gmt":"2017-11-07T07:00:57","slug":"dungeons-dragons-deleuze","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/dungeons-dragons-deleuze\/","title":{"rendered":"Dungeons &amp; Dragons &amp; Deleuze"},"content":{"rendered":"<p>In the article <a href=\"http:\/\/analoggamestudies.org\/2016\/11\/tabletop-role-playing-games-the-modern-fantastic-and-analog-realized-worlds\/\">\u201cTabletop Role-Playing Games, the Modern Fantastic, and Analog \u2018Realized\u2019 Worlds\u201d<\/a>, first published in the 2016 \u201cRole Playing Games\u201d special issue of <em>Analog Game Studies,<\/em> <strong>Curtis Carbonell<\/strong> explores the expansive worlds of tabletop role-playing games as \u2018realized\u2019 worlds and their position in the discourse of posthumanism.<\/p>\n<p>Carbonell\u2019s definition of the \u2018realized\u2019 world springs from the historian <strong>Michael Saler\u2019s<\/strong> \u2018virtual\u2019 worlds, defined as fictional universes that the fans could engage with beyond the author\u2019s control \u2013 via amateur journalism, fan conventions, and so forth. Among the examples given of these \u2018virtual\u2019 worlds are <strong>J.R.R. Tolkien\u2019s<\/strong> Middle-Earth and the Cthulhu Mythos originated by <strong>H.P. Lovecraft<\/strong>. Carbonell\u2019s \u2018realized\u2019 worlds take this one step further, as fully realized fantasy spaces that invite engagement beyond passive reading, beyond engagement through conventions or fan fiction, into the construction of virtual spaces that cannot be understood without entering them. \u2018Realized\u2019 worlds, Carbonell argues, are a significant new form of cultural production.<\/p>\n<p>Among these \u2018realized\u2019 worlds Carbonell discusses the myriad worlds of <em>Dungeons &amp; Dragons<\/em> that combine to form one vast multiverse, the <em>Warhammer 40,000<\/em> setting that sprang first from the wargame <em>Rogue Trader<\/em> (1987) and spawned lines of novels, role-playing games, and other works, and the immersive story worlds of games such as White Wolf\u2019s <em>World of Darkness<\/em>, Chaosium\u2019s <em>Call of Cthulhu<\/em>, and others. They all spring from the common origins of the 1950s wargaming industry colliding with the 1960s Tolkien boom to create the first role-playing games in the 1970s.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/tabletop-books.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3319 alignleft\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/tabletop-books-294x300.jpg\" alt=\"\" width=\"294\" height=\"300\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/tabletop-books-294x300.jpg 294w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/10\/tabletop-books.jpg 756w\" sizes=\"auto, (max-width: 294px) 100vw, 294px\" \/><\/a><\/p>\n<p>Carbonell situates \u2018realized\u2019 worlds in the discourse of posthumanism, the mixing of the analog and digital, classically expressed as the cyborg and then reinterpreted by <strong>Donna Haraway<\/strong>, whose <em>Cyborg Manifesto<\/em> (1984) deconstructed the dualism of human vs. machine. Since then, the posthuman discourse has focused on the body, the corporeal. Carbonell\u2019s approach is different, focusing on the space, and thus worldbuilding.<\/p>\n<p>This theory of \u2018realized\u2019 worlds is grounded in <strong>Gilles Deleuze\u2019s<\/strong> theory of the \u2018virtual\u2019, distinct from Saler\u2019s definition. Deleuze\u2019s \u2018virtual\u2019 can handle the complexity of \u2018realized\u2019 worlds, and its use rejects the na\u00efve idea that the fantastic only works in a text because the world is supposedly knowable in a simple fashion. Indeed, these \u2018realized\u2019 worlds multiply day by day as more and more are produced, massive assemblages of both real and imaginary parts. The material and digital objects of a \u2018realized\u2019 world form an intensely complex network that can help in understanding the connected communications systems of today as well as the place of the human subject within them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the article \u201cTabletop Role-Playing Games, the Modern Fantastic, and Analog \u2018Realized\u2019 Worlds\u201d, first published in the 2016 \u201cRole Playing Games\u201d special issue of Analog Game Studies, Curtis Carbonell explores the expansive worlds of tabletop role-playing games as \u2018realized\u2019 worlds and their position in the discourse of posthumanism.<\/p>\n","protected":false},"author":40,"featured_media":3318,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[237],"tags":[718,556],"class_list":["post-3317","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-research-highlights","tag-dd","tag-english","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/3317","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/40"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=3317"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/3317\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/3318"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=3317"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=3317"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=3317"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}