{"id":2975,"date":"2017-09-20T10:00:20","date_gmt":"2017-09-20T07:00:20","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=2975"},"modified":"2017-09-20T10:00:20","modified_gmt":"2017-09-20T07:00:20","slug":"decibels-destruction-the-soundtrack-of-metal-gear-rising-revengeance-and-its-role-in-the-game","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/decibels-destruction-the-soundtrack-of-metal-gear-rising-revengeance-and-its-role-in-the-game\/","title":{"rendered":"Decibels &amp; Destruction: The Soundtrack of Metal Gear Rising: Revengeance and Its Role in the Game"},"content":{"rendered":"<figure id=\"attachment_2981\" aria-describedby=\"caption-attachment-2981\" style=\"width: 1280px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/visual01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2981\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/visual01.jpg\" alt=\"\" width=\"1280\" height=\"700\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/visual01.jpg 1280w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/visual01-300x164.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/visual01-768x420.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/visual01-1024x560.jpg 1024w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><\/a><figcaption id=\"caption-attachment-2981\" class=\"wp-caption-text\"><em>Image \u00a9 PlatinumGames and Konami Digital Entertainment<\/em><\/figcaption><\/figure>\n<h6>The soundtrack of Metal Gear Rising: Revengeance is much more than just palatable background noise.<\/h6>\n<p><em>Metal Gear Rising: Revengeance <\/em>(abbreviated as MGR:R) is an action game that surprised many skeptical <em>Metal Gear<\/em> fans, myself included, with its unprecedented quality upon its release in 2013. As enormous a deviation as it was from the usual <em>Metal Gear<\/em> formula in narrative, style, and gameplay \u2013 practically everything \u2013 it still delivered an immensely enjoyable experience of its own. Substituting the <em>Metal Gear<\/em> series\u2019 subtitle \u201cTactical Espionage Action\u201d with \u201cLightning Bolt Action\u201d, <em>Revengeance<\/em> is a whole different beast altogether. While the game has been understandably lauded for its smooth and agile hack \u2018n\u2019 slash gameplay, arguably surpassing that of developer PlatinumGames\u2019 earlier action feast <em>Bayonetta<\/em>, this article will not focus on that. There is another aspect of the game that will here receive a very much deserved closer look: the soundtrack.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427214510_1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2976 alignleft\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427214510_1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427214510_1.jpg 1920w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427214510_1-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427214510_1-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427214510_1-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>The soundtrack is done in an electronic rock\/metal style with heavy drum &amp; bass influences. Utilizing the area-specific exploration phase music \u2013 battle phase music formula present in many other action-adventure games, MGR:R\u2019s soundtrack does its adrenaline level-raising job excellently. The soundtrack has been well-liked in general, the track \u201cRules of Nature\u201d even spawning a widespread internet meme. The quality of the songs, however, is a question of personal taste and is not the only factor in the brilliance of the soundtrack in the game.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220536_2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2979 alignleft\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220536_2.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220536_2.jpg 1920w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220536_2-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220536_2-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220536_2-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>Even though there are some short stealth sections, MGR:R focuses on fast-paced combat. The soundtrack works especially well in boss battles, where the songs loop over and over again, first instrumentally and then adding vocals into the mix if the player is starting to gain the upper hand. This mechanic of the soundtrack being sensitive to the combat situation has, to some extent, been utilized before in games such as <em>Shadow of the Colossus<\/em> in 2005. Despite this, the fact that MGR:R uses vocals for this purpose \u2013 instead of the song changing \u2013 is worthy of note.<\/p>\n<p>This brings us into a specific aspect of the vocals: the lyrics. While many hack \u2018n\u2019 slash games \u2013 such as the <em>Devil May Cry<\/em> series \u2013 have a soundtrack featuring vocals, the lyrics of the songs are often not that relevant to the game itself. MGR:R, unlike its peers, utilizes the song lyrics in a way that complements the narrative. While this does not apply to all of the songs, most of the boss-specific songs have lyrics that add to the bosses\u2019 narrative and lore.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220209_1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2978 alignleft\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220209_1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220209_1.jpg 1920w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220209_1-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220209_1-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427220209_1-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>\u201cA Stranger I Remain\u201d, for instance, \u2013 the theme for one of the first boss enemies, Mistral \u2013 concerns her past, need to belong and newfound conviction along with a sense of identity crisis. Some of these things are implicit and\/or explicit in the game and its add-ons, but as a whole, the song adds to Mistral\u2019s character greatly. The songs giving the bosses more depth also balances their often regrettably brief roles in the game.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427221145_2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-2980 size-full\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427221145_2.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427221145_2.jpg 1920w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427221145_2-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427221145_2-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427221145_2-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>An especially fitting example of the use of lyrics would be the final battle of the game. In it, the battle is preceded by several lengthy cutscenes, containing the clash of the protagonist and antagonist both in the physical sense and in the sense of ideals clashing through heated verbal debate. The theme song of the final boss enemy in the game features lyrics that delve into the antagonist\u2019s fatalistic, history-is-written-by-the-victors-view of the situation, further elaborating on the antagonist\u2019s worldview behind the clash of ideals before the fight.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427215307_2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2977 alignleft\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427215307_2.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427215307_2.jpg 1920w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427215307_2-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427215307_2-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/05\/20170427215307_2-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>The use of vocals and lyrics in MGR:R \u2013 especially due to different vocalists \u2013 thus manages to provide a very personalized feel in all of the boss battles. Using the game\u2019s soundtrack as an example of providing support to the game\u2019s narrative through unconventional methods, I feel many games would benefit from a more holistic approach to making games, where every aspect of the game \u2013 be it the visuals, soundtrack, gameplay or anything else \u2013 would benefit the overall experience or message of the game instead of just fulfilling its individual purpose without furthering the overall objective of a game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The soundtrack of Metal Gear Rising: Revengeance is much more than just palatable background noise.<\/p>\n","protected":false},"author":169,"featured_media":2981,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[172],"tags":[556,365],"class_list":["post-2975","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-english","tag-game-design","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/2975","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/169"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=2975"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/2975\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/2981"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=2975"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=2975"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=2975"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}