{"id":2583,"date":"2017-04-12T15:00:47","date_gmt":"2017-04-12T12:00:47","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=2583"},"modified":"2017-04-12T15:00:47","modified_gmt":"2017-04-12T12:00:47","slug":"postcolonialism-case-civilization-v","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/postcolonialism-case-civilization-v\/","title":{"rendered":"Postcolonialism, Case: Civilization V"},"content":{"rendered":"<figure id=\"attachment_2584\" aria-describedby=\"caption-attachment-2584\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-2584 size-large\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-1-1024x576.png\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-1-1024x576.png 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-1-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-1-768x432.png 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-1.png 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-2584\" class=\"wp-caption-text\">Naval units featured in the launch trailer of <i>Civilization V: Gods &amp; Kings.<\/i> (<a href=\"https:\/\/www.youtube.com\/watch?v=J7UkytQPI7E\" target=\"_blank\" rel=\"noopener\">Source<\/a>)<\/figcaption><\/figure>\n<p><b>Dom Ford intersects game studies with postcolonial theory, or postcolonialism, an academic discipline concerned with colonialism and imperialism: countries acquiring, establishing, maintaining, expanding and exploiting controlled remote territories, or colonies for short. In his journal article recently published in Game Studies, Ford examines the popular strategy game <\/b><b><i>Sid Meier\u2019s Civilization V<\/i><\/b><b> from the perspectives of postcolonialism.<\/b><\/p>\n<p><i>Civilization V<\/i> is often applauded for its educational capabilities and \u00a0presented as a strategy game during which neutral, albeit simplified, accounts about the societal progression of different human civilizations emerge. Ford\u2019s main argument is that studying the game from the perspectives of postcolonial theory reveals the game\u2019s problematic, inherently homogenized imperialist narrative that silences histories of non-colonial societies and insists on a Western-centric notion of history.<\/p>\n<figure id=\"attachment_2585\" aria-describedby=\"caption-attachment-2585\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-2585 size-large\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-2-1024x576.png\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-2-1024x576.png 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-2-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-2-768x432.png 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-2.png 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-2585\" class=\"wp-caption-text\">\u201cI am Chief Pocatello of the Shoshone, what brings you to the lands of my people?\u201c (<a href=\"https:\/\/www.youtube.com\/watch?v=jJp5buATc34\" target=\"_blank\" rel=\"noopener\">Source<\/a>)<\/figcaption><\/figure>\n<p>The article introduces the game and the respective video game genre of 4X strategy, defined by their four core elements of exploration, expansion, exploitation &amp; extermination. What follows is a thorough case study of <i>Civilization V<\/i> where Ford reviews postcolonial literature, analyzes the game\u2019s representations of technological progress, critically evaluates the exploration mechanic, and discusses the role of the player as well as the role of the game in educational settings.<\/p>\n<p>The article applies concepts mainly from two postcolonial theorists, Gayatri Chakravorty Spivak and Michel-Rolph Trouillot. Trouillot is concerned with the writing of history and what stories there get emphasized and silenced. Spivak describes voices suppressed by structures unable to hear them, and argues that failing to recognize one\u2019s own ideological frameworks leads to generalizations. Their perspectives are utilized throughout the article.<\/p>\n<figure id=\"attachment_2586\" aria-describedby=\"caption-attachment-2586\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-2586 size-large\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-3-1024x576.png\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-3-1024x576.png 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-3-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-3-768x432.png 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-3.png 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-2586\" class=\"wp-caption-text\">Imperialism as a researchable technology in <i>Civilization V\u2019s<\/i> tech tree. (<a href=\"https:\/\/www.youtube.com\/watch?v=jJp5buATc34\" target=\"_blank\" rel=\"noopener\">Source<\/a>)<\/figcaption><\/figure>\n<p><i>Civilization V\u2019s<\/i> tech tree is a flowchart representation of a society\u2019s technological progression. The restricting linear nature hints at technological determinism, a reductionist theory where societal and cultural development is solely driven by technology, and suggests a homogenic course of causal relations. Meanwhile, societies emerging at different times in history are disregarded.<\/p>\n<figure id=\"attachment_2587\" aria-describedby=\"caption-attachment-2587\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-4.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-2587\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-4-1024x576.png\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-4-1024x576.png 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-4-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-4-768x432.png 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-4.png 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-2587\" class=\"wp-caption-text\">Scientific Victory is about winning a version of the Cold War space race. (<a href=\"https:\/\/www.youtube.com\/watch?v=J7UkytQPI7E\" target=\"_blank\" rel=\"noopener\">Source<\/a>)<\/figcaption><\/figure>\n<p>Exploration might seem like harmless observation, but Ford points out that it is ultimately conducted not as an act of curiosity, but to gain access to strategic resources and information. The game\u2019s fog of war calls to explore, which makes it possible to expand to new areas, exploit the revealed resources and exterminate opposing forces.<\/p>\n<p>Through these examples, it becomes apparent that the product has imperialist undertones, but what is the role of the player in acting out this narrative? The interests of players are different from the interests of social critics. Having played over 200 hours of <i>Civilization V<\/i>, Ford asks how the process of rehearsing the Western imperialist narrative through playing the 4X game is problematic, and turns to affect theory for answers. Anna Gibbs describes how we construct meaning from fictional narratives, which in turn affects our attitudes and ideas. Diane Carr however seems sceptical of this, arguing that players detach the game world rules from those in the outside world upon entering and exiting the game\u2019s \u201cmagic circle\u201d, a conceptual field in games where players submit to following norms different from everyday life. Even so, the players are bound to the game mechanics and as such can\u2019t win without employing the logics of empire structures. <i>Civilization V<\/i> is a grand story of imperialism that rejects competing narratives or even nuances like class or gender issues.<\/p>\n<figure id=\"attachment_2588\" aria-describedby=\"caption-attachment-2588\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-5.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-2588\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-5-1024x576.png\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-5-1024x576.png 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-5-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-5-768x432.png 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-5.png 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-2588\" class=\"wp-caption-text\">Conquistadors attacking the Mayan city of Palenque. (<a href=\"https:\/\/www.youtube.com\/watch?v=jJp5buATc34\" target=\"_blank\" rel=\"noopener\">Source<\/a>)<\/figcaption><\/figure>\n<p>The game features generic barbarians, hostile tribes with no history or ethnic identity that solely exist to be conquered. A student playing the game might learn what barbarians are, but might also receive the dehumanizing colonial ideology that surrounds in-game barbarians. Adam Chapman calls for educated treatment, stating that historical games should be thought of as subjective, biased stories guided by ideology, similar to how actual historians treat histories. The article ends with reflections about the game\u2019s Western world conceptions of territory and land ownership, and closing remarks suggesting that, for using <i>Civilization V<\/i> as an educational tool, a similarly critical reflection of the game\u2019s embedded structures for students is recommended.<\/p>\n<figure id=\"attachment_2589\" aria-describedby=\"caption-attachment-2589\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-6.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-2589\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-6-1024x576.png\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-6-1024x576.png 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-6-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-6-768x432.png 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/Civ5-6.png 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-2589\" class=\"wp-caption-text\"><i>Sid Meier\u2019s Civilization V.<\/i> (<a href=\"https:\/\/www.youtube.com\/watch?v=J7UkytQPI7E\" target=\"_blank\" rel=\"noopener\">Source<\/a>)<\/figcaption><\/figure>\n<hr \/>\n<p><b>Article:<\/b> \u201ceXplore, eXpand, eXploit, eXterminate\u201d: Affective Writing of Postcolonial History and Education in Civilization V<br \/>\n<b>Author:<\/b> Dom Ford, MA in English Literary Studies, University of Exeter<br \/>\n<b>Publication:<\/b> Game Studies, volume 16, issue 2<br \/>\n<b>Published:<\/b> December 2016<br \/>\n<b>Language:<\/b> English<br \/>\n<b>Online:<\/b> <a href=\"http:\/\/gamestudies.org\/1602\/articles\/ford\">http:\/\/gamestudies.org\/1602\/articles\/ford<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Civilization V is biased, imperialist and silences contrary voices. Like real history.<\/p>\n","protected":false},"author":166,"featured_media":2584,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[237],"tags":[647,206,356,556,646,648,263],"class_list":["post-2583","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-research-highlights","tag-civilization","tag-digital-games","tag-education","tag-english","tag-history","tag-sid-meier","tag-strategy","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/2583","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/166"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=2583"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/2583\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/2584"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=2583"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=2583"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=2583"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}