{"id":2450,"date":"2017-03-28T12:05:16","date_gmt":"2017-03-28T09:05:16","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=2450"},"modified":"2017-03-28T12:05:16","modified_gmt":"2017-03-28T09:05:16","slug":"fear-and-loathing-in-barovia","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/fear-and-loathing-in-barovia\/","title":{"rendered":"Fear and Loathing in Barovia"},"content":{"rendered":"<p>Shelly Jones\u2019s paper \u201cThe Psychological Abuse of <em>Curse of Strahd<\/em>\u201d is a case study on how an adventure module for the fifth edition of <em>Dungeons &amp; Dragons<\/em> explores and presents the topics of trauma and abuse to the players. <em>Curse of Strahd<\/em> is the reimagining of the classic 1983 <em>Advanced Dungeons &amp; Dragons<\/em> module <em>I6 Ravenloft<\/em>, updated for the current edition of the game.<\/p>\n<p>The paper draws from the field of literary trauma studies and Cathy Caruth\u2019s idea of trauma as cyclical, a repetition of the initial stressful event in different forms that echo the original source of the trauma. Also brought in is Tobi Smethurst\u2019s work studying trauma in video games. However, whereas Smethurst focuses on the effects of the narrative on the player, Jones\u2019s paper looks at <em>Curse of Strahd<\/em> and its accompanying Tarokka Deck as texts and game components.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/strahd-cover.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2451\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/strahd-cover-1024x509.jpg\" alt=\"\" width=\"640\" height=\"318\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/strahd-cover-1024x509.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/strahd-cover-300x149.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/strahd-cover-768x382.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2017\/03\/strahd-cover.jpg 1282w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>The module is set in the land of Barovia, itself a reflection of the module\u2019s main antagonist, the Bluebeard-inspired Count Strahd von Zarovich, a gentleman vampire in the style of Polidori\u2019s <em>The Vampyre<\/em>. Strahd\u2019s backstory is that he, a great military leader who conquered Barovia, fell in love with Tatiana, the bride of his younger brother Sergei. On their wedding day, Strahd killed his brother and Tatyana committed suicide. Since then, Strahd has been cursed to look for the next vessel of Tatyana\u2019s soul, always leading in her death, perpetuating a cycle of abuse towards the people he rules and reliving his own trauma in a variety of ways, repeating the same set of pathological symptoms as he performs the past anew, again and again.<\/p>\n<p>The land of Barovia is isolated by mists that disorient and exhaust those who venture into them, turning them around and returning them to where they left. Death affords no escape, either \u2013 the souls of people who die in Barovia cannot pass on into their afterlife and while they may be raised from the dead as normal, if more than a day has passed, they will gain a randomly determined form of madness. This reflects \u201cthe randomness and meaninglessness of [\u2026] death\u201d, quoting Smethurst. The land also sees no sunlight, making the tracking of time difficult, much as trauma can disrupt a victim\u2019s sense of time.<\/p>\n<p>The characters encounter the results of trauma and abuse in the people of the land as well, as they have suffered under the predations of Strahd. They are emotionally numbed and living in a culture of fear, some of them going to great lengths to cope, such as an elf stoning his sister so that she would not come under Strahd\u2019s attentions, or a mad abbot building flesh golems resembling Tatyana to appease Strahd.<\/p>\n<p>The cyclical nature of trauma is reiterated in that <em>Curse of Strahd<\/em> has built-in replayability, a rarity for role-playing game modules. Key aspects of the module are randomized with the use of the fortunetelling Tarokka Deck, an actual deck of cards. This makes it possible for the players and even characters to revisit Barovia and experience the adventure anew, a sort of gothic <em>Groundhog Day<\/em>. The players can perform, witness and experience the psychology of trauma and Strahd\u2019s abusive relationship with Tatyana and his people again and again.<\/p>\n<p><strong>Original Article:<\/strong> http:\/\/analoggamestudies.org\/2017\/01\/the-psychological-abuse-of-curse-of-strahd\/<br \/>\n<strong>Authors:<\/strong> Shelly Jones<br \/>\n<strong>Published in:<\/strong> Analog Game Studies, January 23 2017<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Curse of Strahd as an exploration of trauma and abuse. 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