{"id":1990,"date":"2016-11-23T11:11:58","date_gmt":"2016-11-23T09:11:58","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=1990"},"modified":"2016-11-23T11:11:58","modified_gmt":"2016-11-23T09:11:58","slug":"max-payne","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/max-payne\/","title":{"rendered":"Max Payne (PC) Review"},"content":{"rendered":"<p style=\"text-align: left;\"><strong>Matrix style action in a film-noir detective story. Max Payne is a Finnish success story.<\/strong><\/p>\n<p style=\"text-align: left;\"><strong>#MaxPayne #PC #Review<\/strong><\/p>\n<figure id=\"attachment_1991\" aria-describedby=\"caption-attachment-1991\" style=\"width: 2560px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-18-25-17.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1991\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-18-25-17.jpg\" alt=\"&quot;Soomi mainittu!&quot; Max Payne 1 and 2. The pinnacles of Finnish game design?\" width=\"2560\" height=\"1440\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-18-25-17.jpg 2560w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-18-25-17-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-18-25-17-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-18-25-17-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/a><figcaption id=\"caption-attachment-1991\" class=\"wp-caption-text\">&#8220;Soomi mainittu!&#8221; Max Payne 1 and 2. The pinnacles of Finnish game design?<\/figcaption><\/figure>\n<p style=\"text-align: left;\">Remedy\u2019s second big game project, takes you to the cold and dark streets of New York as you experience the story of hardboiled NYPD detective Max Payne. Max lives the classic American dream until his wife and daughter are mysteriously murdered by drug addicts in his own house. As Max the player is bound to get revenge and find out the criminals responsible for the attack.<\/p>\n<p style=\"text-align: left;\">At the heart Max Payne tells a classic revenge story of a vigilante not only in conflict against New York\u2019s underground thugs and criminal leaders, but also with himself. So the protagonist\u2019s name serves a double meaning of inner pain of Max and of the pain you deal to others. It is truly a tale of a man who has nothing to lose.<\/p>\n<p style=\"text-align: left;\">Screenwriter Sami J\u00e4rvi incorporates many recognizable action movie references and sequences to the game, even including bits of Nordic mythology to the mix. The plot is fairly straightforward but it keeps you interested through the game as you delve deeper in to the criminal underworld. I really liked the design choice of the story and the narration being told through graphic novel panels instead of in-game cutscenes. They look great and stand the test of time very well. The panels\u00a0also serve as a short break in the action filled gameplay sections.<\/p>\n<figure id=\"attachment_1993\" aria-describedby=\"caption-attachment-1993\" style=\"width: 2560px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-33-25-92.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1993\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-33-25-92.jpg\" alt=\"Story and dialogue is presented in combination of voice acting and comic book illustrations. \" width=\"2560\" height=\"1440\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-33-25-92.jpg 2560w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-33-25-92-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-33-25-92-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-23-02-33-25-92-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/a><figcaption id=\"caption-attachment-1993\" class=\"wp-caption-text\">Story and dialogue is presented in combination of voice acting and comic book illustrations.<\/figcaption><\/figure>\n<p>The main selling point of the game back in the 2001 was obviously the highly anticipated stylish combat gameplay with famous \u201cbullet time\u201d mechanic which was all the rage back then. When only couple of years earlier Matrix had established it as one of the coolest new things in the action genre. What then Max Payne did to gaming world was what Matrix and John Woo had done in the action film industry. Remedy\u2019s game set the new standards in 3<sup>rd<\/sup> person action and shooter games for years to come.<\/p>\n<p>As of now 15 years later after the game\u2019s release I have to say the gameplay is\u00a0still very solid, although bit crude by today\u2019s standards. I think the fluidity and the responsiveness of your actions are\u00a0much better than in some of today\u2019s 3<sup>rd<\/sup> person shooters, where you are hugging walls and cover most of the time. So the gameplay is still quite remarkable for a game this old.<\/p>\n<figure id=\"attachment_1994\" aria-describedby=\"caption-attachment-1994\" style=\"width: 2560px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-22-20-10-23-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1994\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-22-20-10-23-01.jpg\" alt=\"&quot;Bullet time&quot; is the key to winning firefights. It was also the key selling point of the game. \" width=\"2560\" height=\"1440\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-22-20-10-23-01.jpg 2560w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-22-20-10-23-01-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-22-20-10-23-01-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/MaxPayne-2016-10-22-20-10-23-01-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/a><figcaption id=\"caption-attachment-1994\" class=\"wp-caption-text\">&#8220;Bullet time&#8221; is the key to winning firefights. It was also the key selling point of the game.<\/figcaption><\/figure>\n<p>Gameplay mainly consists of action sequences and an occasional platforming sequence, which were the only downside of the game for me. The combat is entertaining though, awesomeness of bullet time and attention to detail keep the firefights intense and satisfying. The score also works well with things happening on the screen, ranging from moody to tense depending on the occasion. Max\u2019s nightmare sections enhance the storytelling by expressing the dark and gloomy inner struggle of the protagonist.<\/p>\n<p>I can truly recommend this classic and its sequel for every fan of shooters and action games, just because it is of one the milestones of the 3<sup>rd<\/sup> person action genre. But also for the fact that it is one of the biggest successes in Finnish game industry and design so far.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Developer:<\/strong> Remedy Entertainment<a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/maxpayne.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-1995\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/maxpayne-725x1024.jpg\" width=\"276\" height=\"390\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/maxpayne-725x1024.jpg 725w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/maxpayne-212x300.jpg 212w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/11\/maxpayne.jpg 750w\" sizes=\"auto, (max-width: 276px) 100vw, 276px\" \/><\/a><\/p>\n<p><strong>Publisher:<\/strong> Gathering of Developers (PC)<\/p>\n<p><strong>Platforms:<\/strong> Microsoft Windows, PlayStation 2, Xbox, Mac OS, Game Boy Advance, iOS, Android.<\/p>\n<p><strong>Release date:<\/strong> 27.7.2001. EU (PC)<\/p>\n<p>PEGI 18<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Matrix style action in a film-noir detective story. Max Payne is a Finnish success story.<\/p>\n","protected":false},"author":165,"featured_media":1994,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[8],"tags":[388,194],"class_list":["post-1990","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-reviews","tag-pc","tag-review","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/1990","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/165"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=1990"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/1990\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/1994"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=1990"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=1990"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=1990"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}