{"id":17278,"date":"2026-02-17T19:00:11","date_gmt":"2026-02-17T17:00:11","guid":{"rendered":"https:\/\/www.tuni.fi\/playlab\/?p=17278"},"modified":"2026-02-17T19:00:11","modified_gmt":"2026-02-17T17:00:11","slug":"why-are-so-many-video-games-about-conspiracies","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/why-are-so-many-video-games-about-conspiracies\/","title":{"rendered":"Why are so many video games about conspiracies?"},"content":{"rendered":"<p>You\u2019ve played something like this before. You\u2019re about 30 hours into the main story of your AAA checklist experience, and you discover the <i>real villain<\/i> of the game: a shadowy organisation that\u2019s been pulling everyone\u2019s strings <i>the whole time.<\/i> Whether it\u2019s the reveal that the CIA was backing the bad guys in <i>Battlefield 6<\/i>, the uncovering of illuminati dealings in the <i>Deus Ex <\/i>franchise, or even the mess of not-the-final-boss shell organisations within the shlocky <i>Street Fighter<\/i> plotlines, it\u2019s a well worn cliche to have your game\u2019s plot hinge on at least one conspiracy. But why? Lars de Wildt has a theory: they\u2019re the same thing!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/images.steamusercontent.com\/ugc\/771744964470852562\/0CC78D305C048CB6495B86E4823329E0E75AB8F9\/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false\" alt=\"deus ex (2001). jc denton confronts the nsf terrorist leader, who tells him \" width=\"961\" height=\"677\" \/><\/p>\n<p><em>The Deus Ex franchise is a classic example of the &#8220;what if every conspiracy ever was true&#8221; genre.<\/em><\/p>\n<p>In \u201cHidden Monsters: Conspiracy Aesthetics in Video Games\u201d (2025), de Wildt puts forward the argument that there\u2019s an \u201celective affinity\u201d between the process of uncovering a conspiracy theory and learning a game itself. When you play a game for the first time, you have to learn a system of \u201copaque rules\u201d in order to make sense of it. You don\u2019t immediately know that red barrels explode when you shoot them, but you\u2019ll learn this pretty quickly when you accidentally blow yourself up. In order to succeed, you\u2019ll have to \u201cexplore and understand the way a virtual world \u2018actually\u2019 works\u201d behind the presentation. Sound familiar?<\/p>\n<p>If you\u2019ve been introduced to the idea of lizard people running the government through info wars dot com, you\u2019ll be following a very similar procedure. There\u2019s the world that is being presented to you, one with ostensibly real politicians that make policy decisions and make speeches and broadly participate in a representative democracy. And then there\u2019s the additional information that you\u2019ve been given &#8211; they\u2019re all conspiring together (and are lizards) &#8211; that lets you hunt for clues beneath this surface. Maybe some of these politicians meet in strange locations! Maybe there are pictures of them looking like they <i>really <\/i>want to eat a passing fly. There\u2019s an underlying system of mechanics governing the world you see, and &#8211; like with discovering that red barrels blow up &#8211; you have the tools to learn them.<\/p>\n<p>De Wildt positions games as a unique medium in this: only games are \u201ccapable of representing systems in a way that evades objectification\u201d. A movie wanting to depict capitalism will do it through characters or through symbolism; a game can try its hardest to <i>simulate<\/i> capitalism, simulate market flows and profit margins and everything that causes you to make a dime while your boss makes a dollar. The process of uncovering the rules behind a system is one innately tied to games: is it any wonder that so many of them have this as an explicit part of their plots?<\/p>\n<p>De Wildt uses the Ubisoft game \u201cThe Division\u201d as an example of this simulation, in a way reminiscent of the now-ancient discussions on ludonarrative dissonance\/harmony (or: how well do the actions the players perform support what the game is telling them?). The Division\u2019s plot centres on a virus released by various shadowy cabals (with new information creating a new enemy whenever they want). But the game itself contains multiple factions that can be allied with temporarily, and encourages players to betray each other: creating a world in which it is hard to trust anyone. Thus, the \u201cconspiracy aesthetics\u201d remain.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/division_screenie.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-17283\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/division_screenie-1024x640.jpg\" alt=\"Screenshot from the Division. Weird virus thing, with text saying &quot;IT WAS CODED&quot; prominently displayed\" width=\"1024\" height=\"640\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/division_screenie-1024x640.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/division_screenie-300x188.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/division_screenie-768x480.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/division_screenie-1536x960.jpg 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/division_screenie-320x200.jpg 320w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/division_screenie.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><em>Here in The Division (2016), it&#8217;s revealed that the virus was &#8220;coded&#8221; this entire time!<\/em><\/p>\n<p>A big part of de Wildt\u2019s argument hinges on treating conspiracies as monsters in their own right, contrasting a monster that is \u201cobjectified\u201d or \u201cindexicalised\u201d (has a stat block, is embodied in a way that the player can shoot them) vs one that is \u201cslippery\u201d or \u201crefuses direct representation\u201d. Conspiracies fall into the latter: unless the game actively gives you a thing to shoot marked \u201cilluminati\u201d, you\u2019re left unable to act upon them. Provocatively, he proposes that \u201cthe only monstrosity left un-objectified by video games\u2026is the hidden monster of conspiracy aesthetics\u201d. Vampires and werewolves and mothmen have all been simulated, but conspiracies by their nature have to be out of reach. This feels a tiny bit overstated.<\/p>\n<p>As does the article\u2019s main point! The ties between \u201cuncovering an opaque system\u201d and \u201cuncovering a conspiracy\u201d are compelling, but I couldn\u2019t help but wonder how unique games actually are in having an opaque system to uncover. Books can have dense, hard to read prose. A film that is all symbolism requires some degree of decoding to interpret. And indeed, what of games that don\u2019t <i>require <\/i>the player to uncover an opaque system? Something like <i>Proteus<\/i> simply does not bother to reward the player for any mastery over its systems, for example. This doesn\u2019t ruin the points, but it does make them mainly applicable for a <i>certain type of game <\/i>(I\u2019ve been focusing exclusively on AAA games for this reason).<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/Memorial_in_Proteus.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-17284\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/Memorial_in_Proteus-1024x576.png\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/Memorial_in_Proteus-1024x576.png 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/Memorial_in_Proteus-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/Memorial_in_Proteus-768x432.png 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/Memorial_in_Proteus-1536x864.png 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/Memorial_in_Proteus-800x450.png 800w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/02\/Memorial_in_Proteus.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><em>Proteus (2013) is a peaceful game that doesn&#8217;t have any win conditions! It&#8217;s hard to see where the learning or the conspiracy is, here.<\/em><\/p>\n<p>But even if this \u201ceffective affinity\u201d isn\u2019t as universal as argued, it is undeniable that it is <i>there<\/i>. The sheer number of conspiracy-aligned gaming communities (the recent reddit hallucination of a half-life 3 release date being one recent example) or indeed gaming-aligned conspiracy communities (such as the \u201capes\u201d, gamestop stock holders with the belief in a wide ranging fake stock conspiracy) is hard to avoid. One can see the same decoding strategies abound: in the mildly-tongue-in-cheek numerology theories in the half life community; in the apes\u2019 growing \u201clore\u201d of heroes and villains. De Wildt ends his argument with a call for more simulations: more games which <i>don\u2019t <\/i>end with the complicated problem being caused by a simple shadowy group. It\u2019s hard not to agree: this belief is very much causing the world we live in.<\/p>\n<p>&nbsp;<\/p>\n<p><em>Main image edited by me, using a mario render by Reddit user ShineSpriteGamer. Conspiracy background source unknown.<\/em><\/p>\n<p><em>Deus Ex screenshot taken from Steam user Kai<\/em><\/p>\n<p><em>The Division screenshot taken from a video by LtBuzzLiteBeer<\/em><\/p>\n<p><em>Proteus screenshot taken from Wikipedia<\/em><\/p>\n<p>Paper Highlighted: Hidden Monsters: Conspiracy Aesthetics in Video Games<\/p>\n<p>Year: 2025<\/p>\n<p>Author: Lars de Wildt<\/p>\n<p>Link: https:\/\/doi.org\/10.1515\/9789048556632-009<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cHidden Monsters\u201d by Lars de Wildt has the answers\u2026<\/p>\n","protected":false},"author":261,"featured_media":17279,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"0","ocean_second_sidebar":"0","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"0","ocean_custom_header_template":"0","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"0","ocean_menu_typo_font_family":"0","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"0","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[17284],"footnotes":""},"categories":[237],"tags":[1081,1360,1359,2261,2262,240],"class_list":["post-17278","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-research-highlights","tag-research","tag-conspiracy","tag-deusex","tag-division","tag-proteus","tag-simulation","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/17278","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/261"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=17278"}],"version-history":[{"count":3,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/17278\/revisions"}],"predecessor-version":[{"id":17290,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/17278\/revisions\/17290"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/17279"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=17278"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=17278"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=17278"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}