{"id":17115,"date":"2026-01-20T17:14:30","date_gmt":"2026-01-20T15:14:30","guid":{"rendered":"https:\/\/www.tuni.fi\/playlab\/?p=17115"},"modified":"2026-01-20T17:14:30","modified_gmt":"2026-01-20T15:14:30","slug":"review-metal-eden","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/review-metal-eden\/","title":{"rendered":"Review: Metal Eden"},"content":{"rendered":"<p>Metal Eden is the latest work from Polish Reikon Games, released in September 2025,<br \/>\ncombining a first-person shooter with a cyberpunk theme, speed, and parkour. Polish Reikon<br \/>\nGames is an indie team that has previously released a game called Ruiner, which received<br \/>\ngood reviews. Eight years after the release of Ruiner, the team released a new game full of<br \/>\nneon colors, Metal Eden. Based on the trailers and reviews given by the players themselves, it<br \/>\nwas surprising that the game has not received more attention. This could also be because of<br \/>\nHollow Knight: Silksong was released almost at the same time. Even if Metal Eden had<br \/>\nreceived all the attention, would it still have been a sales success? Probably not.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175942.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-17118\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175942-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175942-1024x576.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175942-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175942-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175942-1536x864.jpg 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175942-2048x1152.jpg 2048w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175942-800x450.jpg 800w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Overall, the game&#8217;s feel and atmosphere are really good. The game looks really good<br \/>\ngraphically, the cyberpunk theme colors the world nicely which makes the game aesthetically<br \/>\npleasing and the music fits these images well (although there are no very memorable songs or<br \/>\ntracks in the game). The main character has a lot of speed and the main way to advance in the<br \/>\nlevels is by running. In addition to shooting and running, the character can also climb<br \/>\n(separately marked) walls and fly short distances. In addition to these, the levels have points<br \/>\nwhere, in addition to flying and running on walls, you have to shoot a rope at the right time,<br \/>\nwhich will propel the player forward in the level.<\/p>\n<p>The game mechanisms work as they should and the combination of the above in the level<br \/>\nshows good game design and in these moments the game has a kind of platform game feeling<br \/>\nto it. In combat situations, it is good to utilize the gliding features and running along walls,<br \/>\nbecause sometimes they can save you, for example, from falling out of the game area.<\/p>\n<p>However, the shooting is at the center of everything and is definitely the best part of the whole<br \/>\ngame. It is not possible to aim the weapons more precisely in the game (meaning \u2013 most of<br \/>\nthe shooters have a mechanism where by pressing the L2 or LT, Left 2 or left trigger, the<br \/>\nweapon zooms in), but the weapons remain in the lower right corner throughout the game.<br \/>\nThere are a nice number of different weapons in the game and they are suitably different from<br \/>\neach other. You can upgrade them somewhat during the game, which makes shooting even<br \/>\nmore enjoyable, because the difficulty level of the enemies also increases as the game<br \/>\nprogresses.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175639.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-17119\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175639-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175639-1024x576.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175639-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175639-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175639-1536x864.jpg 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175639-2048x1152.jpg 2048w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113175639-800x450.jpg 800w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>The starting point of the story is interesting in itself. In the future, a certain Cyborg Aska is sent<br \/>\non a suicide mission to a planet called Moebius, where robots have taken command and are<br \/>\ntrying to steal the \u201ccores\u201d of the citizens. These \u201ccores\u201d are some kind of devices where<br \/>\npeople can store their identities so that they can be resurrected in another body later. You<br \/>\ndon\u2019t need to know more about the story than this, and those who have played the game<br \/>\nwon\u2019t necessarily remember more about the story. Unfortunately, the story is completely<br \/>\nsecondary in the end, even though it tries to be primary. It exists more just to give you a<br \/>\nreason to shoot. The main character&#8217;s friend is the mysterious Nexus, who whispers in her<br \/>\near, chatting with the main character and trying to keep the story important. The game&#8217;s<br \/>\ncutscenes are beautiful to watch and the animations look good. That&#8217;s why it&#8217;s a shame that<br \/>\nthe story doesn&#8217;t really get going.<\/p>\n<p>The game&#8217;s levels are straight pipelines, and there are hardly any alternative routes or<br \/>\ncollectibles at all. Any minor collectibles (e.g., ammunition or extra lives) are easy to find.<br \/>\nHowever, the levels are surprisingly extensive for straight pipeline levels, and collectibles<br \/>\ncould have been invented, but it&#8217;s a shame that you soon have to accept that the goal is just<br \/>\nto move forward and not stop to explore places.<\/p>\n<p>Graphically, the levels look good and the game is pleasing to the eye in all respects. The<br \/>\ncharacter&#8217;s movement is fast, which also means that the frame rate is high. Unfortunately, a<br \/>\ngood-looking game and a fast-paced game don&#8217;t always run smoothly in this situation. The<br \/>\nscreen refresh rate is quite choppy at times, which is not pleasant in an action-packed<br \/>\nshooter. The framerate never drops so low that the game becomes unplayable, but it is<br \/>\ncertainly annoying after all that smooth movement.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180022.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-17120\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180022-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180022-1024x576.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180022-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180022-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180022-1536x864.jpg 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180022-2048x1152.jpg 2048w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180022-800x450.jpg 800w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Although the levels make good use of the previously mentioned wall climbing and other<br \/>\ntechniques, the biggest problem with the levels and the entire game is their repetitiveness.<br \/>\nThe levels unfortunately progress in the same way and although attempts have been made to<br \/>\nprovide variety, e.g. with boss battles, the game no longer surprises the player in any way after<br \/>\nthe beginning. The same enemies appear from the halfway point of the game at the latest, and<br \/>\nthe situations in which the enemies appear are similar to each other.<\/p>\n<p>But the biggest problem with the game is definitely its length. Just getting to this halfway point<br \/>\ntakes a good 2 hours and the entire game is over in five hours. Since the game&#8217;s price tag is<br \/>\nnormally almost 40 euros, I cannot recommend buying the game at full price. At this point,<br \/>\nthe game has already been on sale a few times, e.g. for 20 euros, but even then the length of<br \/>\nthe game will still annoy the player.<\/p>\n<p>Based on a brief research, the game also contains some bugs, which I did not encounter very<br \/>\nmany during my own playthrough. However, there are no game-breaking bugs. Sometimes,<br \/>\nduring a tight shootout, enemies decided to just stand there and wait without attacking,<br \/>\nwaiting for me to destroy them. Some players have even reported falling through the floor,<br \/>\nwhich I only encountered once in the game.<\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180601.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-17121\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180601-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180601-1024x576.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180601-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180601-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180601-1536x864.jpg 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180601-2048x1152.jpg 2048w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/Metal-Eden_20260113180601-800x450.jpg 800w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>However, I am not going to end the review on a negative note because, as I said before, the<br \/>\ngame has a good feel to it despite its negative aspects. Gameplay-wise, it is enjoyable to play<br \/>\nand it has excellent starting points for the Polish team&#8217;s next game. Its duration, replayability<br \/>\nand high price tag are its biggest problems that I hope will be solved in the team&#8217;s next game.<\/p>\n<p><strong>Developer:<\/strong> Reikon Games<br \/>\n<strong>Publisher:<\/strong> Deep Silver<br \/>\n<strong>Release date:<\/strong> September 2, 2025<br \/>\n<strong>Platforms:<\/strong> Microsoft Windows, Xbox Series S \/ X, PlayStation 5 (tested)<br \/>\n<strong>Genres:<\/strong> First-person shooter<br \/>\n<strong>Photos:<\/strong> Screenshots by the author of this article<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Metal Eden is a fast-paced shooter that is unfortunately too expensive and too short.<\/p>\n","protected":false},"author":260,"featured_media":17117,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"0","ocean_second_sidebar":"0","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"0","ocean_custom_header_template":"0","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"0","ocean_menu_typo_font_family":"0","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"0","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[8],"tags":[],"class_list":["post-17115","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-reviews","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/17115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/260"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=17115"}],"version-history":[{"count":5,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/17115\/revisions"}],"predecessor-version":[{"id":17177,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/17115\/revisions\/17177"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/17117"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=17115"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=17115"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=17115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}