{"id":16926,"date":"2026-01-13T17:13:53","date_gmt":"2026-01-13T15:13:53","guid":{"rendered":"https:\/\/www.tuni.fi\/playlab\/?p=16926"},"modified":"2026-01-13T21:25:16","modified_gmt":"2026-01-13T19:25:16","slug":"myths-for-a-better-tomorrow","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/myths-for-a-better-tomorrow\/","title":{"rendered":"Myths for a Better Tomorrow\u00a0"},"content":{"rendered":"\r\n<p>Videogames are more than just a pastime or an industry, they have become worlds where contemporary myths are created, shared and reimagined. In the recently published \u201cLudomythologies: The creation, circulation and transformation of imaginaries in games\u201d, scholars Beatriz P\u00e9rez Zapata, Mateo Terrasa-Torres and Alberto Murcia Carbonell reveal how digital worlds have become fertile ground for symbolic stories that structure our culture and imagination, and showcase how different authors have written articles about it.\u00a0<\/p>\r\n\r\n\r\n\r\n<p>Let\u2019s imagine <em>Alba: A Wildlife Adventure<\/em>, a game made by Ustwo Games that\u2019s quietly become more than just a child\u2019s summer on a Mediterranean island. On paper, it\u2019s cozy and wholesome as you play as Alba, a young girl trying to save a nature reserve from being developed into a hotel. But as the researchers point out, <em>Alba<\/em> isn\u2019t just about environmental activism. It\u2019s a digital myth, drawing on the powerful nostalgia for innocent summers, rural landscapes, and a lost simplicity many fear is being erased by today\u2019s fast\u2011paced, urban ways of life.\u00a0<\/p>\r\n\r\n\r\n\r\n<p>The game, according to scholars Navarro-Remesal and Porta P\u00e9rez, draws on the \u201cbokunatsulike\u201d tradition, which comes from Japanese classics from the 70s, motifs in contemporary videogames that seem to reject urban growth and create and idealization of rural life through nostalgia. The childhood setting isn\u2019t tied to a specific story; instead, it becomes an open space to dream about a better tomorrow. You are fighting for more than your family. You are resisting the transformation of nature into commercial wastelands. Every animal rescued and every adult convinced isn\u2019t just a quest; it\u2019s an act of reclaiming a paradise that the adult world is set on paving over with concrete.<\/p>\r\n\r\n\r\n\r\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/1bd7a9e6ba288a595ef961e295f2694b.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"628\" height=\"250\" class=\"wp-image-16927\" style=\"width: 628px; height: auto;\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/1bd7a9e6ba288a595ef961e295f2694b.jpg\" alt=\"Image of the videogame Alba: a Wildlife Adventure\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/1bd7a9e6ba288a595ef961e295f2694b.jpg 628w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/1bd7a9e6ba288a595ef961e295f2694b-300x119.jpg 300w\" sizes=\"auto, (max-width: 628px) 100vw, 628px\" \/><\/a>\r\n<figcaption class=\"wp-element-caption\">(image by Publisher\u2019s steam page)\u00a0<\/figcaption>\r\n<\/figure>\r\n\r\n\r\n\r\n<p>Now let\u2019s use Shadow of the Colossus as an example. Encinas Cantalapiedra offers a compelling reading of this game through Ren\u00e9 Girard\u2019s mimetic theory. According to this analysis, the game\u2019s narrative serves as a foundational myth that justifies the sacrifice and persecution of innocent victims. In this story, the protagonist becomes an excuse figure, someone sacrificed to maintain order. Yet his actions challenge the established social order when he saves a maiden meant to be offered as a sacrifice to the gods. This act actually flips the script, with the character becoming the \u201cevil\u201d in the eyes of his world. This means that, far from being inspired by familiar myths, the game reflects on mythmaking itself, using its story to question the origins and justifications of violence and sacrifice in human history.\u00a0<\/p>\r\n\r\n\r\n\r\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/3fmAofanbWidiCgBeUAmAPWe.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" class=\"wp-image-16928\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/3fmAofanbWidiCgBeUAmAPWe-1024x576.jpg\" alt=\"Image of the videogame Shadow of the Colossus\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/3fmAofanbWidiCgBeUAmAPWe-1024x576.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/3fmAofanbWidiCgBeUAmAPWe-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/3fmAofanbWidiCgBeUAmAPWe-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/3fmAofanbWidiCgBeUAmAPWe-1536x864.jpg 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2026\/01\/3fmAofanbWidiCgBeUAmAPWe-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a>\r\n<figcaption class=\"wp-element-caption\">(Image by Sony Interactive Entertainment, from\u00a0the official PlayStation store)\u00a0<\/figcaption>\r\n<\/figure>\r\n\r\n\r\n\r\n<p>And perhaps most interestingly, noted by scholars Samper and Gonzalo-Iglesias who study how players understand and engage with myths, they say that mythmaking doesn\u2019t end with the credits. It moves to online forums, where players debate, reinterpret, and even perform new myths in real time, mixing their personal anxieties with the storytelling.\u00a0<\/p>\r\n\r\n\r\n\r\n<p>Far from dry academic theory, this paper presents a collection of articles that show that games do far more than entertain. This Issue, published by the Catalan Journal of Communication &amp; Cultural Studies, suggests that games have taken the ancient power of myth and set it loose in code, dialogue trees, and community debates. If you see games only as entertainment, you are missing the bigger story: Modern myths aren\u2019t being told in temples or town squares anymore. They\u2019re happening in our hands, every time we press \u201cplay\u201d.\u200b\u00a0<\/p>\r\n\r\n\r\n\r\n<p>And don\u2019t forget that every time someone downloads <em>Alba: A Wildlife Adventure<\/em> a tree is planted by the climate action platform Ecologi! So, check it out!<\/p>\r\n\r\n\r\n\r\n<p>You can access the original academic article here: <a href=\"https:\/\/doi.org\/10.1386\/cjcs_00129_2\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/doi.org\/10.1386\/cjcs_00129_2<\/a>\u00a0<\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>What if the stories you live through in games were the myths of today? Ludomythologies is a fresh research publication that unpacks how games create and transform modern myths that shape culture and imagination. Ready to see your favorite games from a new, surprising perspective? #GameStudies #MythMaking #Ludomythologies 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