{"id":16837,"date":"2025-12-11T19:49:29","date_gmt":"2025-12-11T17:49:29","guid":{"rendered":"https:\/\/www.tuni.fi\/playlab\/?p=16837"},"modified":"2025-12-11T19:49:29","modified_gmt":"2025-12-11T17:49:29","slug":"itch-io-games-as-a-tool-for-self-expression-and-societal-commentary-reviews","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/itch-io-games-as-a-tool-for-self-expression-and-societal-commentary-reviews\/","title":{"rendered":"Itch.io Games as a Tool for Self-Expression and Societal Commentary: Review(s)"},"content":{"rendered":"<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">I would like to <\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">take you on<\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"> a journey to the land of <\/span><\/span><\/span><\/span><span style=\"color: #467886;\"><u><a href=\"http:\/\/itch.io\/\"><span style=\"color: #1155cc;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">itch.io<\/span><\/span><\/span><\/span><\/a><\/u><\/span><span style=\"color: #000000;\"><span style=\"font-family: Aptos, sans-serif;\"><span style=\"font-size: medium;\"><span lang=\"en-GB\">\u2019<\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">s free games. By \u201cfree,\u201d I don\u2019t mean free-to-play \u2013 I mean games with no monetization whatsoever. And by \u201cgames\u201d, I mean specifically games with something to say, targeting games with societal and\/or mental-health-related commentary.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">I believe that money changes what we make, whether it be pandering to the customers of the game, the kickstarter community, or the shareholders. I\u2019m interested in what people have to say when they are allowed to do that freely. I will not review games where making money could have affected <\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">the design<\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"> of that particular game. So Patreons for the game, kickstarters, monetisation, and paid DLCs are off the table. Creator Patreons and option to support the game (such as \u201cname your own price\u201d setting turned on) are allowed.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">And now, without further ado, to the reviews!<\/span><\/span><\/span><\/span><\/p>\n<h2 class=\"western\"><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: large;\"><span lang=\"en-GB\"><i>Adventures with Anxiety <\/i><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: large;\"><span lang=\"en-GB\">Gives Anxiety a Form<\/span><\/span><\/span><\/span><\/h2>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/adventureswanxiety.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-16844\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/adventureswanxiety-184x300.png\" alt=\"\" width=\"184\" height=\"300\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/adventureswanxiety-184x300.png 184w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/adventureswanxiety.png 368w\" sizes=\"auto, (max-width: 184px) 100vw, 184px\" \/><\/a><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">This charming game, developed by Nicky Case and published in 2019, tells a story about anxiety. The twist is that you play <\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><i>as<\/i><\/span><\/span><\/span><\/span> <span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">the anxiety, trying to \u201cprotect\u201d your human by using three fears: Fear of being unloved, fear of being a bad person, and fear of being harmed. Your goal in the game is to get your human\u2019s energy to zero to better keep them safe. You do this by choosing dialogue options: Despite having RPG-like elements such as health bar as visual add-ons, the game is a visual novel.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">While the game is based on personal experiences, the designer really seems to have processed their own anxiety (at least, <\/span><\/span><\/span><\/span><span style=\"color: #467886;\"><u><a href=\"https:\/\/ncase.me\/mental-health\/\"><span style=\"color: #000080;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">they\u2019ve written an article about anxiety to supplement the game<\/span><\/span><\/span><\/span><\/a><\/u><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">) and it\u2019s evident by how well the game articulates them. This game could be used as a self-reflection tool for players with or without problems with anxiety, as it gives complex, universal emotions form and frames them with humo<\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">u<\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">r. <\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Basic Information:<\/b><\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Developer: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Nicky Case<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Publisher:<\/b><\/span><\/span><\/span><\/span> <span style=\"color: #467886;\"><u><a href=\"https:\/\/ncase.itch.io\/\"><span style=\"color: #1155cc;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Nicky Case!<\/span><\/span><\/span><\/span><\/a><\/u><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Release date: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">10.12.2019<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Platforms: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #467886;\"><a href=\"https:\/\/ncase.itch.io\/anxiety\"><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Browser<\/span><\/span><\/span><\/span><\/a><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Genre: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Visual Novel<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>PEGI: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">N\/A<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Picture is a Screenshot from the game.<\/b><\/span><\/span><\/span><\/span><\/p>\n<p>&nbsp;<\/p>\n<h2 class=\"western\"><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: large;\"><span lang=\"en-GB\"><i>There\u2019s just something about u<\/i><\/span><\/span><\/span><\/span> <span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: large;\"><span lang=\"en-GB\">Illustrates an Abusive Relationship with Clever Platformer Mechanics<\/span><\/span><\/span><\/span><\/h2>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/theresjustsomethingaboutu.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-16843\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/theresjustsomethingaboutu-300x169.png\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/theresjustsomethingaboutu-300x169.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/theresjustsomethingaboutu.png 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">In this platformer by Goose Stranger published in 2024, the game\u2019s text and the story becomes the platformer level. You, player, are the letter i, representing one of the game\u2019s two characters (both as in typing and as in people): u and i. You jump through the story of first love turned into emotional abuse. <\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">The situation turning darker is presented by the platformer becoming more difficult as well, with letters starting to move, disappaer and attack you. The more difficult the emotional atmosphere, the harder the platformer. The play experience of this game from a purely mechanical standpoint is frustrating, especially by the end, when you get killed by random t\u2019s for hundredth time. As a whole experience the game ties its narrative and game mechanic together elegantly.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">This game, like <\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><i>Adventures with Anxiety<\/i><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">, seems to at least somewhat be based on a personal experience. This game also still evades the dangers of using personal experience as inspiration, and rather mindfully illustrates a situation relatable to many.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Developer: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">GooseStranger<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Publisher:<\/b><\/span><\/span><\/span><\/span> <span style=\"color: #467886;\"><u><a href=\"https:\/\/goosestranger.itch.io\/\"><span style=\"color: #1155cc;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">GooseStranger<\/span><\/span><\/span><\/span><\/a><\/u><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Release date: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">24.4.2024<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Platforms: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #467886;\"><u><a href=\"https:\/\/goosestranger.itch.io\/theres-just-something-about-u\"><span style=\"color: #1155cc;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Browser<\/span><\/span><\/span><\/span><\/a><\/u><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">, PC<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Genre: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Platformer<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>PEGI: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">N\/A, contains mentions of self-harm, suicide, and abusive language <\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Picture is a Screenshot from the game.<\/b><\/span><\/span><\/span><\/span><\/p>\n<h2 class=\"western\"><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: large;\"><span lang=\"en-GB\"><i>We Become What We Behold<\/i><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Liberation Serif, serif;\"><span style=\"font-size: x-large;\"><span lang=\"en-GB\"> &#8211; <\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: large;\"><span lang=\"en-GB\">I Would Hope Not<\/span><\/span><\/span><\/span><\/h2>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/webecomewhatwebehold.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-16842\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/webecomewhatwebehold-300x165.png\" alt=\"\" width=\"300\" height=\"165\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/webecomewhatwebehold-300x165.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/webecomewhatwebehold-1024x564.png 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/webecomewhatwebehold-768x423.png 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/webecomewhatwebehold-1536x847.png 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/webecomewhatwebehold.png 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><i>We Become What We Behold, <\/i><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">made by Nicky Case and published in 2016, is a five-minute experience that captures vicious news cycles. The player holds a camera, taking photos of what is around and focusing the public\u2019s attention to specific things they\u2019ve captured. As the game progresses, hate, prejudice, and violence increase in the game world. As the game itself puts it: \u201dPeace is boring. Violence goes viral.\u201d<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">It\u2019s hard to believe this game is almost ten years old, so well it seems to encapsulate the way social media algorithms work today: Radical, hateful content gets pushed because that is what people engage with, which creates more radicalized individuals, who provide more engaging content. <\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">So, the game remains topical. The use of the game mechanics is innovative, and the title (originally from a quote by Marshall McLuhan) perfectly fits it. While the game provides an illusion of choice, it ultimately forces you onto the same path, and ironically presents a black-and-white view of the issue itself. While the game had limitations (in both play and development time), maybe it could have been more clever in making the player <\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><i>feel <\/i><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">like their choices matter. But overall, this game had something to say and it said it well.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Basic Information:<\/b><\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Developer: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Nicky Case<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Publisher:<\/b><\/span><\/span><\/span><\/span> <span style=\"color: #467886;\"><u><a href=\"https:\/\/ncase.itch.io\/\"><span style=\"color: #1155cc;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Nicky Case!<\/span><\/span><\/span><\/span><\/a><\/u><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Release date: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">October<\/span><\/span><\/span><\/span><b> <\/b><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">2016 <\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Platforms: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #467886;\"><a href=\"https:\/\/ncase.itch.io\/wbwwb\"><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Browser<\/span><\/span><\/span><\/span><\/a><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Genre: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">Point-and-click <\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>PEGI: <\/b><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">N\/A,<\/span><\/span><\/span><\/span> <span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">contains stylized graphical violence and blood<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>Pictures: The image is from<\/b><\/span><\/span><\/span><\/span><b> <\/b><span style=\"color: #467886;\"><u><a href=\"https:\/\/imgur.com\/a\/we-become-what-we-behold-screenshots-gifs-promo-art-Krep9\"><span style=\"color: #000080;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\"><b>https:\/\/imgur.com\/a\/we-become-what-we-behold-screenshots-gifs-promo-art-Krep9<\/b><\/span><\/span><\/span><\/span><\/a><\/u><\/span><b> <\/b><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Arial, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">All these games were short in time, but with a lot of food for thought \u2013 at least, that was my experience. Did they say things differently because of not being monetized? Probably. Especially the Adventures with Anxiety and There\u2019s just something about u felt personal, because they were. The expression in these games felt at the same time more limited (in terms of time &amp; budget) and less limited in terms of expression. Either way, I hope you found something new to try!<\/span><\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I would like to take you on a journey to the land of itch.io\u2019s free games. By \u201cfree,\u201d I don\u2019t mean free-to-play \u2013 I mean games with no monetization whatsoever. And by \u201cgames\u201d, I mean specifically games with something to say, targeting games with societal and\/or mental-health-related commentary. I believe that money changes what we 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