{"id":16726,"date":"2025-12-04T18:58:13","date_gmt":"2025-12-04T16:58:13","guid":{"rendered":"https:\/\/www.tuni.fi\/playlab\/?p=16726"},"modified":"2025-12-04T18:58:13","modified_gmt":"2025-12-04T16:58:13","slug":"risk-of-rain-2-and-games-as-a-waste-of-time","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/risk-of-rain-2-and-games-as-a-waste-of-time\/","title":{"rendered":"Risk of Rain 2 and games as a waste of time"},"content":{"rendered":"<p><span data-contrast=\"none\">As someone who studies video games, I have a strange relationship to the medium. Like many of my peers, I want to talk about the deeper <\/span><i><span data-contrast=\"none\">meaning<\/span><\/i><span data-contrast=\"none\"> in games, to argue against the parents in my head who call these things a \u201cwaste of time\u201d. But I entirely play games to waste time! This medium probably can summon a vast array of human experiences and let us embody many different types of characters. I wouldn\u2019t know. I don\u2019t play that crap. <\/span><i><span data-contrast=\"none\">Risk of Rain 2<\/span><\/i><span data-contrast=\"none\"> doesn\u2019t do that. <\/span><i><span data-contrast=\"none\">Risk of Rain 2<\/span><\/i><span data-contrast=\"none\"> is, unabashedly, a Waste of Time.<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><i><span data-contrast=\"none\">Risky Rain (the second)<\/span><\/i><span data-contrast=\"none\"> has a plot of some description, conveyed in an opening cutscene that I skip every time I play the game. You\u2019ve crash-landed on some kind of planet with creatures that want to kill you. None of this is really important.. In each stage, you need to find a teleporter that takes you to the next stage (after a boss fight), against a ticking clock.. The longer the clock goes on, the more difficult the game gets. Creatures become larger and take longer to kill. And you want to kill them, because killing them gives you money -&gt; that you spend to open item-bearing chests -&gt; that in turn make you stronger. You need to balance the time spent getting stronger in a level against the difficulty: do I risk (hehe) opening a chest that might give me a useless item when the game\u2019s about to hit the <\/span><i><span data-contrast=\"none\">Very Hard<\/span><\/i><span data-contrast=\"none\"> difficulty?<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/therun.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-16757\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/therun-1024x576.jpg\" alt=\"A red figure (the player) approaches a flat circle with two horns above it, and red energy emanating from each horn. She is in a rocky, green area, with waterfalls prominently falling onto this disc. Could this be the teleporter??\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/therun-1024x576.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/therun-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/therun-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/therun-1536x864.jpg 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/therun.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/span><\/p>\n<p><i><span data-contrast=\"none\">Note the two horns on the teleporter. This is a reference to the devil (from the bible)<\/span><\/i><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">This means that <\/span><i><span data-contrast=\"none\">Risk Part II<\/span><\/i><span data-contrast=\"none\"> is <\/span><i><span data-contrast=\"none\">well-designed<\/span><\/i><span data-contrast=\"none\">. A truism oft-repeated in the games industry is that good games are \u201ca series of interesting choices\u201d. <\/span><i><span data-contrast=\"none\">Risk<\/span><\/i><span data-contrast=\"none\"> makes its choices interesting by making time a resource that you\u2019re constantly spending, and it constantly finds new ways of playing with this. Some chests take health as a currency: weighing your chance of staying alive against an immediate item. Gamble shrines can either pay an item out or not: asking you how long you want to spend on the level for a given item. And there\u2019s a whole class of powerful items that you can use with cooldowns: do you want to wait for your boss-killing laser to come back before you activate the teleporter, or will you risk (haha) fighting it without? This elegant focus on time costs keeps the game engaging. I\u2019m unsure if it does anything more.<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/wowe.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-16754\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/wowe-1024x576.jpg\" alt=\"A figure stands in a cavernous region, covered in so much Junk that they're barely recognisable. This is the player. At the top, thousands of icons indicate individual items collected by them\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/wowe-1024x576.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/wowe-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/wowe-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/wowe-1536x864.jpg 1536w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/wowe.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><i><span data-contrast=\"none\">It really makes you <\/span><\/i><span data-contrast=\"none\">feel <\/span><i><span data-contrast=\"none\">like a hoarder<\/span><\/i><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">I have a little ritual. Nearly every morning, I drag myself out of bed, turn on my Steam Deck (&#x2122;) and open up <\/span><i><span data-contrast=\"none\">One Flew over the Risky Rains: the Squeaquel<\/span><\/i><span data-contrast=\"none\">. And watch, bleary-eyed, as an hour vanishes from my life, following the pattern that runs of this game often do. I select a character, deciding if I want to be stabbing creatures or shooting creatures (or, rarely, building turrets at creatures). I slaughter a bunch of creatures and open chests with their remains. There are some items I want. I pump the air if they show up. There are some items I don\u2019t want, and I groan if I get those. In an hour\u2019s time, I\u2019ll either be dead, or hurtling around the map at warp speed, hurling bombs and shurikens at neverending waves of creatures and feeling Unstoppable, my character covered in so many items that they\u2019re barely recognisable. I close the game and get dressed.<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">I could have spent that hour learning a language, or creating some Art, or connecting with my fellow man. Conversely, I suppose I could have spent that hour jerking off or mindlessly scrolling on my phone. Living in an age with unfettered access to dopamine almost makes playing a dumb little video game feel Noble somehow. At least there\u2019s a challenge gatekeeping your delicious brain chemicals. Indeed, one run of <\/span><i><span data-contrast=\"none\">Take a Chance on The Weather: Electric Boogaloo <\/span><\/i><span data-contrast=\"none\">is often enough for me &#8211; something I can\u2019t say for scrolling various social media feeds. Being unstoppably powerful gets old, in the same way as eating my way through a family size packet of Domino cookies does. I\u2019m not even sure if my half-awake brain would be able to create Art, anyway.<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">It\u2019s also hard to tell what exactly is a good use of my, or indeed anyone\u2019s time. Older relatives in my life &#8211; who constantly express concerns about the amount of time youths play on video games &#8211; in turn have fond memories of whiling away entire nights playing Poker, or Durac, or Bridge: games about such <\/span><i><span data-contrast=\"none\">meaning <\/span><\/i><span data-contrast=\"none\">as \u201cdo I have a better card than you\u201d. Clearly what is a \u201cgood\u201d waste of time has something to do with what you grew up with, even if the act of playing a card game in person is a very social act.<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">But of course, so\u2019s <\/span><i><span data-contrast=\"none\">R.I.2.K <\/span><\/i><span data-contrast=\"none\">(the game has online co-op)! When I\u2019m not whiling away an hour in the morning, I\u2019m using it as meaningless background noise while me and my friends chat about our lives, punctuated with low-stakes game babble like \u201cthere\u2019s pred here! that\u2019s good on your build\u201d. We aren\u2019t particularly invested in what\u2019s happening on screen, but the gameplay papers over cracks in our conversation in a very similar way to telling someone they need to draw, or reacting to a particularly fun play in a card game. Calling time spent with friends \u201cwasting time\u201d feels a little bit weirder than time playing solo, but it does have a different dimension to hanging out with them in person. I don\u2019t really remember much of our runs in the same way I remember a drunk night playing cards. But the runs happen much more regularly than those. It\u2019s much easier to set up a quick <\/span><i><span data-contrast=\"none\">Risk <\/span><\/i><span data-contrast=\"none\">run than it is to get people over in person.<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/trainspotting.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-wp_review_large wp-image-16755\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/trainspotting-320x200.jpg\" alt=\"A scene from the hit movie &quot;Trainspotting&quot; where Ewan McGregor holds up a heroin needle. Here, the needle has been replaced with the item &quot;soldier's syringe&quot; (attack speed up).\" width=\"320\" height=\"200\" \/><\/a>\u00a0<a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/heroinsa.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-16756\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/heroinsa-208x300.jpg\" alt=\"An anti-heroin advert reworked to have a risk of rain character with many needles sticking out of his legs: the &quot;soldier's syringe&quot; (attack speed up). The text reads &quot;At first he was sure he'd never become a heroin addict. Now he's not sure he'll be anything else&quot;\" width=\"208\" height=\"300\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/heroinsa-208x300.jpg 208w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2025\/12\/heroinsa.jpg 638w\" sizes=\"auto, (max-width: 208px) 100vw, 208px\" \/><\/a><\/span><\/p>\n<p><i><span data-contrast=\"none\">The game did inspire me to make these, so it\u2019s impossible to say if it\u2019s a waste of time or not<\/span><\/i><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">So, maybe Wastes of Time have a use. But how good is <\/span><i><span data-contrast=\"none\">The Risk, The Rain and The Two <\/span><\/i><span data-contrast=\"none\">at wasting our time? Released in 2020 and kept alive by various expansion packs, choosing to play <\/span><i><span data-contrast=\"none\">Risk <\/span><\/i><span data-contrast=\"none\">in 2025 is to choose it over a vast ecosystem of time-wasters that are laser-focused on a core concept of Getting More Powerful. <\/span><i><span data-contrast=\"none\">Vampire Survivors<\/span><\/i><span data-contrast=\"none\">, for example, strips out all of the messy distractions in <\/span><i><span data-contrast=\"none\">Risk<\/span><\/i><span data-contrast=\"none\"> &#8211; the need to explore an environment, the semblance of a Plot, even needing to press buttons that aren\u2019t movement directions &#8211; in favour of a game <\/span><i><span data-contrast=\"none\">only <\/span><\/i><span data-contrast=\"none\">about slaughtering enemies and getting stronger. It has a co-op mode (and the developers are working on making it have online play), and has much shorter and tighter runs at 20 minutes apiece. 2025\u2019s <\/span><i><span data-contrast=\"none\">Megabonk <\/span><\/i><span data-contrast=\"none\">purports to do something similar, with a similar tight focus on this core loop. Why play <\/span><i><span data-contrast=\"none\">Risk <\/span><\/i><span data-contrast=\"none\">when there\u2019s more optimal wastes of time that are much more upfront about it?<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">Here\u2019s the rub: <\/span><i><span data-contrast=\"none\">Risks 2: The Rains<\/span><\/i><span data-contrast=\"none\">\u2019 dishonesty about being a waste of time, its messiness, <\/span><i><span data-contrast=\"none\">is <\/span><\/i><span data-contrast=\"none\">an appeal. I don\u2019t want to go into my hour long dissociation <\/span><i><span data-contrast=\"none\">knowing <\/span><\/i><span data-contrast=\"none\">that I\u2019m wasting my time. I want to pretend that I\u2019m playing one of those primo games with Meaning and Themes. I want to improve at a variety of useless skills: of navigating these select levels quickly, of prioritising which enemies to fight in an overwhelming crowd, of learning exactly how each character stabs or shoots people slightly differently. I am definitely better at this game 300 (!!!) hours in than I was when I started, and I find that satisfying. Even thinking the thought that I\u2019ve improved at <\/span><i><span data-contrast=\"none\">Vampire Survivors <\/span><\/i><span data-contrast=\"none\">feels me with a deep sense of ennui that I don\u2019t feel with <\/span><i><span data-contrast=\"none\">Risk<\/span><\/i><span data-contrast=\"none\">. <\/span><i><span data-contrast=\"none\">Vampire Survivors <\/span><\/i><span data-contrast=\"none\">also steals much more of my time: despite having shorter runs, I feel much more of a compulsion to immediately play another run. A run of <\/span><i><span data-contrast=\"none\">Risk <\/span><\/i><span data-contrast=\"none\">is just much more exhausting, and that leads to it ending faster. There are clearer limits on how <\/span><i><span data-contrast=\"none\">much<\/span><\/i><span data-contrast=\"none\"> time I\u2019ll waste.\u00a0<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">Before I write my verdict, a quick word on the expansions. <\/span><i><span data-contrast=\"none\">A Chance Of Poor Weather (Two) <\/span><\/i><span data-contrast=\"none\">added more DLC on November 15th, in the same vein as past expansions for the game. Like those, this new DLC added some more stages, some more items, some more characters to play as, and some more enemies. None of this is essential, but as a way of keeping the game fresh, of forgetting that you are, ultimately, wasting your time, it is very helpful. When you\u2019ve been in a relationship for so long, it\u2019s nice to spice things up. Maybe you\u2019ll pick up the item that encourages you to press right click instead of clicking left click more. It\u2019s the little things.<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">So, should you get <\/span><i><span data-contrast=\"none\">Risk of Rain 2<\/span><\/i><span data-contrast=\"none\"> in the Year of Our Lord 2025? If you\u2019re after a timewaster that doesn\u2019t feel like a timewaster, a game to have on with online friends in the background, or just wish that <\/span><i><span data-contrast=\"none\">Vampire Survivors <\/span><\/i><span data-contrast=\"none\">had more buttons to press: please do! But if your main relationship with games is through the <\/span><i><span data-contrast=\"none\">Disco Elysium<\/span><\/i><span data-contrast=\"none\">s of the world &#8211; through Literature with Themes that makes the world feel slightly different after finishing &#8211; give this a miss. Your world sounds much richer than mine. Let it stay that way.<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Basic Information:<\/span><\/b><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Developer:<\/span><\/b><span data-contrast=\"none\"> Hopoo Games<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Publisher:<\/span><\/b><span data-contrast=\"none\"> Gearbox Software<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Release date:<\/span><\/b><span data-contrast=\"none\"> 11\/08\/.2020<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Platforms:<\/span><\/b><span data-contrast=\"none\"> PC, Nintendo Switch, PS4, PS5, Xbox One, Xbox One S<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Genre:<\/span><\/b><span data-contrast=\"none\"> Roguelike<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">PEGI:<\/span><\/b><span data-contrast=\"none\"> 10<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><i><span data-contrast=\"none\">All pictures taken by the article\u2019s writer, unless otherwise stated.<\/span><\/i><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559738&quot;:0,&quot;335559739&quot;:0}\">\u00a0<\/span><\/p>\n<p><em>Featured Image by Zoi Danai Asterataki<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Risk of Rain 2 is a waste of time, but how bad is that? I revisit this co-operative roguelike in the light of new DLC being 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