{"id":14800,"date":"2023-12-14T14:00:11","date_gmt":"2023-12-14T12:00:11","guid":{"rendered":"https:\/\/www.tuni.fi\/playlab\/?p=14800"},"modified":"2023-12-14T06:31:53","modified_gmt":"2023-12-14T04:31:53","slug":"spellbound-by-virtual-vastness-the-sublime-rediscovered","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/spellbound-by-virtual-vastness-the-sublime-rediscovered\/","title":{"rendered":"Spellbound by Virtual Vastness &#8211; The Sublime Rediscovered"},"content":{"rendered":"<p><strong>Spellbound by Virtual Vastness &#8211; The Sublime Rediscovered<\/strong><\/p>\n<figure id=\"attachment_14801\" aria-describedby=\"caption-attachment-14801\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-14801\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-1-300x169.jpg\" alt=\"three blue whales and the sparkling sun from below the ocean\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-1-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-1-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-1.jpg 960w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-14801\" class=\"wp-caption-text\">Fig. 1: Three massive blue whales and the sparkling sun in ABZ\u00db &#8211; A sublime virtual scenery?<\/figcaption><\/figure>\n<p>The concept of the sublime has been associated with mesmerising phenomena and constructs that leave us breathless, such as massive mountains, imposing architecture, and mathematical infinity. Can a video game evoke an equally powerful response? For more than a decade, critics have expressed their doubts, but Kim took a deep dive in ABZ\u00db \u2013 an underwater adventure game \u2013 and found the sublime at the bottom of the virtual ocean.<\/p>\n<p>In the 16<sup>th<\/sup> century, Longinus defined the sublime as a sense of awe that master rhetoricians manage to inspire in their audience. More than 200 years later, Edmund Burke wrote an influential treatise in which he delineates core elements of the concept: The sublime is associated with nature but distinct from the beautiful as it evokes terror and overwhelms the human mind and body. Numerous critics have since provided sophisticated definitions of the sublime, but the core elements Burke established have prevailed in popular culture.<\/p>\n<p>Game scholars have argued that due to their interactive and finite nature, video games cannot evoke sublime emotions. Games are manipulated and transformed until the constraints of the system become visible as we achieve mastery. The Burkean sublime is impossible to achieve in a limited system that is subject to manipulation.<\/p>\n<p>Daniel Vella and James O\u2019Sullivan have expressed doubts concerning the line of argument introduced above. Albeit reliant on creating and maintaining an illusion, games are a window into a virtual world that, similar to the natural world, can evoke a powerful emotional or bodily response. Games such as Dark Souls 3 provide an ambiguous narrative, deceptive audiovisuals, and difficult enemies that resist our attempts at manipulation and our endeavour to achieve conceptual clarity.<\/p>\n<figure id=\"attachment_14802\" aria-describedby=\"caption-attachment-14802\" style=\"width: 300px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-14802\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-2-300x169.jpg\" alt=\"see caption\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-2-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-2-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-2.jpg 960w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-14802\" class=\"wp-caption-text\">Fig. 2: A school of yellow fish and pink flora beneath the majestic, sunlit surface of the sea in ABZ\u00db.<\/figcaption><\/figure>\n<p>Yaeri Kim dove into ABZ\u00db to find the Burkean sublime in a game that relies on movement and audiovisuals rather than combat or complex controls for effect. At the bottom of the ocean, she encountered brilliant sea creatures in dark caverns and \u201cblue whales too large to fit the screen\u201d (Kim, 2023). She was \u201coverwhelmed by the diverse beauty and foreboding mystery of the undersea environment\u201d she traversed.<\/p>\n<p>Kim observed that the three-dimensional space she was moving in and the first-person perspective she was forced to adopt encouraged pro-active engagement and facilitated immersion. She concludes that events experienced in three-dimensional space feel more immanent and environments seen from a first-person perspective feel more experiential.<\/p>\n<p>Since there is no map and no free movement in ABZ\u00db, Kim could neither see nor touch the boundaries of the virtual world. Obscure creatures, strange rocks, and unknown plants obstructed her vision while ambient music suggested that there was more to the underwater world than meets the eye.<\/p>\n<figure id=\"attachment_14803\" aria-describedby=\"caption-attachment-14803\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-14803 size-medium\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-3-300x169.jpg\" alt=\"the player character swims towards the sun through a swirl of rays\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-3-300x169.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-3-768x432.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2023\/12\/fig-3.jpg 960w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-14803\" class=\"wp-caption-text\">Fig. 3: Diving through a swirl of rays in ABZ\u00db.<\/figcaption><\/figure>\n<p>She could not escape alienation as there was no time to become familiar with the sublime biomes she swam through. She was but another insignificant organism among many. Overwhelmed by countless complex ecosystems and topographies, she was left to gaze in wonder at that which she could not fully comprehend.<\/p>\n<p>On her journey through the underwater world of ABZ\u00db, Kim discovered the Burkean sublime. Similar to the architect, the game designer manipulates movement, space, and perspective. However, the developer has more control over the experience and more tools at their disposal, such as ambient music. In ABZ\u00db, the Burkean sublime is encountered in a new medium, resulting in a familiar yet fresh experience.<\/p>\n<p><strong>Article: <\/strong>Kim, Y. (2023). \u201cBeyond Their Actual Limits\u201d: Immersion, Interactivity, and the Virtual Sublime in Burke and Video Games. <em>Games and Culture<\/em>, <em>18<\/em>(1), 124-141. <a href=\"https:\/\/doi.org\/10.1177\/15554120221084454\">https:\/\/doi.org\/10.1177\/15554120221084454<\/a><\/p>\n<p><strong>Game:<\/strong> ABZ\u00db<br \/>\n<strong>Publisher:<\/strong> 505 Games<br \/>\n<strong>Developer:<\/strong> Giant Squid<br \/>\n<strong>Platforms:<\/strong> Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows<br \/>\n<strong>Release Date:<\/strong> 02 August, 2016<br \/>\n<strong>Genre:<\/strong> Adventure game, Indie game<br \/>\n<strong>PEGI:<\/strong> 7<\/p>\n<p><strong>Pictures:<\/strong><br \/>\nFeatured image and Fig. 1-3: Promotional pictures of ABZ\u00db (Giant Squid 2016), <a href=\"https:\/\/505games.com\/games\/abzu\/\">https:\/\/505games.com\/games\/abzu\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Can a video game be sublime? Yaeri Kim dove deep into ABZ\u00db and discovered virtual vastness that took her breath away.<\/p>\n","protected":false},"author":225,"featured_media":14804,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[237],"tags":[1906,1905,1744],"class_list":["post-14800","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-research-highlights","tag-abzu","tag-sublime","tag-virtual","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/14800","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/225"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=14800"}],"version-history":[{"count":3,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/14800\/revisions"}],"predecessor-version":[{"id":14808,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/14800\/revisions\/14808"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/14804"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=14800"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=14800"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=14800"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}