{"id":1388,"date":"2016-04-04T18:59:31","date_gmt":"2016-04-04T15:59:31","guid":{"rendered":"http:\/\/playlab.uta.fi\/?p=1388"},"modified":"2016-04-04T18:59:31","modified_gmt":"2016-04-04T15:59:31","slug":"inspecting-video-game-historiography-through-critical-lens-etymology-of-the-first-person-shooter-genre","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/inspecting-video-game-historiography-through-critical-lens-etymology-of-the-first-person-shooter-genre\/","title":{"rendered":"Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre"},"content":{"rendered":"<p>Charting the etymology of &#8220;3D virtual-reality rat&#8217;s-eye-view adventures&#8221; &#8211; or First Person Shooters, as we call them now. #FPS<!--more--><\/p>\n<p><b>Author<\/b>: Carl Therrien<br \/>\n<b>Published in<\/b>: Game Studies: The International Journal of Computer Game Research. Vol. 15 No. 2, December 2015.<br \/>\n<b>Link<\/b>: <a href=\"http:\/\/gamestudies.org\/1502\/articles\/therrien\">http:\/\/gamestudies.org\/1502\/articles\/therrien<\/a><\/p>\n<p>In popular gaming discourse (including here at PlayLab), we often think of <i>Wolfenstein 3D<\/i> and <i>Doom<\/i> as some of the very first landmark first-person shooters that popularized, if not birthed the genre wholesale. The problem is that not only were there first-person shooters before either of those games, they weren&#8217;t even called &#8220;first-person shooters&#8221;. Therrien&#8217;s paper examines the origins of the term and the genre, what names were used to refer to this style of game, and how they eventually came to be defined as &#8220;first-person shooters&#8221;.<\/p>\n<figure id=\"attachment_1393\" aria-describedby=\"caption-attachment-1393\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/inspecting-video-game-historiography-through-critical-lens-etymology-of-the-first-person-shooter-genre\/soldier-in-a-shooting-gallery\/\" rel=\"attachment wp-att-1393\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1393 size-full\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/Soldier-in-a-Shooting-Gallery.jpg\" alt=\"Soldier in a Shooting Gallery\" width=\"640\" height=\"326\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/Soldier-in-a-Shooting-Gallery.jpg 640w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/Soldier-in-a-Shooting-Gallery-300x153.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/Soldier-in-a-Shooting-Gallery-620x315.jpg 620w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-1393\" class=\"wp-caption-text\"><em>&#8220;Soldier in a Shooting Gallery&#8221;<\/em> by Kate Collie, 1988<\/figcaption><\/figure>\n<p>Though arguably the genesis of the modern shooting game lies in old-timey shooting galleries, there are a handful of key elements that define what we understand today as first-person shooters: Fast-scrolling graphics, perspective-based rendering, and an attempt at a three-dimensional visual style. Many developers first attempted to merge these to achieve a feeling of immersion in one&#8217;s environment, describing games using them as &#8220;being there&#8221; for lack of a better term. Some of the earliest dungeon-crawling style games, from <i>Akalabeth<\/i> to <i>Might &amp; Magic<\/i>, make use of first-person perspectives, even though they did not describe themselves as such.<\/p>\n<figure id=\"attachment_1392\" aria-describedby=\"caption-attachment-1392\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/inspecting-video-game-historiography-through-critical-lens-etymology-of-the-first-person-shooter-genre\/3d-monster-maze-t-rex-2-steps-away\/\" rel=\"attachment wp-att-1392\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-1392\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/3D-monster-maze-T-rex-2-steps-away-1024x593.png\" alt=\"3D Monster Maze\" width=\"640\" height=\"371\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/3D-monster-maze-T-rex-2-steps-away-1024x593.png 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/3D-monster-maze-T-rex-2-steps-away-300x174.png 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/3D-monster-maze-T-rex-2-steps-away-768x445.png 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/3D-monster-maze-T-rex-2-steps-away.png 1216w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-1392\" class=\"wp-caption-text\"><em>3D Monster Maze<\/em> by Malcolm Evans: Another potential contender for the title of first FPS.<\/figcaption><\/figure>\n<p>According to Therrien, the use of a 3D perspective was especially common in genres that emphasized vehicular motion: Racing games, flight games and vehicular combat games, which usually advertised themselves with a cockpit view that allowed players to feel as if they were there. Somewhat confusingly, even games that used an external camera angle outside the view of the vehicle called themselves &#8220;first-person&#8221; from time to time. Further yet, not only were FPS-style games consistently not referred to as &#8220;first-person&#8221;, they weren&#8217;t even called shooters: That label was specifically applied to vertically scrolling shooter games, or shoot-em-ups. Instead, games that used first-person perspectives were more commonly called &#8220;simulation&#8221; games.<\/p>\n<figure id=\"attachment_1390\" aria-describedby=\"caption-attachment-1390\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/inspecting-video-game-historiography-through-critical-lens-etymology-of-the-first-person-shooter-genre\/after_burner_ii_-_1990_-_sega\/\" rel=\"attachment wp-att-1390\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-1390\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/After_Burner_II_-_1990_-_Sega-1024x539.jpg\" alt=\"Sega's After Burner II, an example of a vehicular simulation game from the time.\" width=\"640\" height=\"337\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/After_Burner_II_-_1990_-_Sega-1024x539.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/After_Burner_II_-_1990_-_Sega-300x158.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/After_Burner_II_-_1990_-_Sega-768x404.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/After_Burner_II_-_1990_-_Sega.jpg 1440w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-1390\" class=\"wp-caption-text\">Sega&#8217;s <em>After Burner II<\/em>, a vehicular simulation game with fast scrolling graphics.<\/figcaption><\/figure>\n<p>Finally, when <i>Wolfenstein 3D<\/i> and <i>Doom<\/i> launched, they did not label themselves as &#8220;first-person shooters&#8221; \u2013 instead, at the time there was a heavy interest in virtual reality, so they and similar games called themselves 3D virtual-reality games, emphasizing the feeling of presence in the game space. Later on, similar games would be widely referred to as &#8220;Doom clones&#8221; thanks to <i>Doom<\/i>&#8216;s astounding popularity, and gradually the term &#8220;first-person shooter&#8221; came to define those games among the fanbase on Usenet, eventually securing its place as industry lingo.<\/p>\n<figure id=\"attachment_1391\" aria-describedby=\"caption-attachment-1391\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.tuni.fi\/playlab\/inspecting-video-game-historiography-through-critical-lens-etymology-of-the-first-person-shooter-genre\/ffb220ed3ef54d8f83a1be9e5b491577\/\" rel=\"attachment wp-att-1391\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1391 size-large\" src=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/ffb220ed3ef54d8f83a1be9e5b491577-1024x640.jpg\" alt=\"ffb220ed3ef54d8f83a1be9e5b491577\" width=\"640\" height=\"400\" srcset=\"https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/ffb220ed3ef54d8f83a1be9e5b491577-1024x640.jpg 1024w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/ffb220ed3ef54d8f83a1be9e5b491577-300x188.jpg 300w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/ffb220ed3ef54d8f83a1be9e5b491577-768x480.jpg 768w, https:\/\/www.tuni.fi\/playlab\/wp-content\/uploads\/2016\/04\/ffb220ed3ef54d8f83a1be9e5b491577.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-1391\" class=\"wp-caption-text\">id Software&#8217;s <em>Wolfenstein 3D<\/em>, popularly accepted as the first &#8220;modern&#8221; FPS.<\/figcaption><\/figure>\n<p>Therrien reminds us that from our current perspective, it is important to note that the term &#8220;first-person shooter&#8221; is always used retroactively when discussing most any game before 1997, as that was when the term was codified to mean &#8220;a shooting game with a first-person perspective with freely explorable environments&#8221;. Besides, saying that <i>Wolfenstein 3D<\/i> was the first popular &#8220;3D VR adventure&#8221; just doesn&#8217;t have the same punch to it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Charting the etymology of &#8220;3D virtual-reality rat&#8217;s-eye-view adventures&#8221; &#8211; or First Person Shooters, as we call them now. #FPS<\/p>\n","protected":false},"author":148,"featured_media":1389,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[237],"tags":[419,226,420],"class_list":["post-1388","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-research-highlights","tag-etymology","tag-fps","tag-game-history","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/1388","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/148"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=1388"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/1388\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/1389"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=1388"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=1388"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=1388"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}