{"id":11022,"date":"2022-02-16T16:04:19","date_gmt":"2022-02-16T14:04:19","guid":{"rendered":"https:\/\/www.tuni.fi\/playlab\/?p=11022"},"modified":"2022-02-16T16:04:19","modified_gmt":"2022-02-16T14:04:19","slug":"dying-on-europa-barotrauma","status":"publish","type":"post","link":"https:\/\/www.tuni.fi\/playlab\/dying-on-europa-barotrauma\/","title":{"rendered":"Dying on Europa &#8211; Barotrauma"},"content":{"rendered":"<h1><span style=\"font-weight: 400;\">Dying on Europa<\/span><\/h1>\n<h3><\/h3>\n<p><span style=\"font-weight: 400;\">Picture: screenshot from <\/span><i><span style=\"font-weight: 400;\">Barotrauma <\/span><\/i><span style=\"font-weight: 400;\">(PC), taken by the author.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>I humbly submit that Barotrauma is a trouble simulator.<\/p>\n<p>The player is placed in a crew attending a sci-fi submarine. While <em>Barotrauma<\/em> is marketed as a submarine simulator, or <em>sub-sim<\/em>, most fans of that particular subgenre may find more common ground in damage control games like FTL. This is not a realistic-looking, realistic-playing simulation recreation down to the bolts of an Akula or Seawolf of our world history: these submarines ply their trade in the 2-dimensional alien waters of Jupiter&#8217;s moon Europa&#8230; and have more than torpedoes to worry about.<\/p>\n<p><span style=\"font-weight: 400;\">The following events are inspired by, or were experienced during, gameplay of the early access co-op survival game <\/span><i><span style=\"font-weight: 400;\">Barotrauma:<\/span><\/i><\/p>\n<p>&nbsp;<\/p>\n<h3><span style=\"font-weight: 400;\">Excerpts from a log discovered near the wreck of the <em>Nikolaistad<\/em><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The captain told me that the Navies of old Earth used to say there are two ways of doing things. Right, and again.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And that on Europa, there<\/span><i><span style=\"font-weight: 400;\"> is<\/span><\/i><span style=\"font-weight: 400;\"> no <\/span><i><span style=\"font-weight: 400;\">again<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">It&#8217;s been chaotic.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Crewmen shouting, attempting to give directions, find supplies or tools. Someone needs a diving suit to fix a leak. But someone else needs a diving suit to get access to <\/span><i><span style=\"font-weight: 400;\">more <\/span><\/i><span style=\"font-weight: 400;\">diving suits. All shouting, all relevant, all urgent, and yet&#8230;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I&#8217;m shouting, too. I&#8217;m shouting that I&#8217;m compensating for the water leaking in, pushing the engines hard. That we&#8217;re so close, the survey site is just a hundred meters up. I&#8217;m shouting, and attempting to override the others- but we&#8217;re all new to the ship.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We all have questions. Mine is who will take my place: If I let go of the wheel, we sink. I&#8217;m just the mechanic- I should be welding&#8230;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Just then, the reactor can&#8217;t take it anymore. The engineer is fixing a leak, or something else, and the weight of the water is just too much. The fire alarm goes off, unheeded.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A hundred horrible meters from safety, we lose power, and we sink.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It&#8217;s not over yet.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I keep shouting. Telling them to brace for contact with the seafloor. To get ready. But everything is chaos. We have seconds, and we lose them, of course.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We hit the bottom.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The noise of the crash&#8230; the blast of half the hull just tearing apart into confetti. It does not go unnoticed. The threshers, crawlers, whatever they are, alien life- we shook some before. But now they&#8217;re all coming. And we&#8217;re not going anywhere fast.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\">&#8212;file corrupted<\/p>\n<p><span style=\"font-weight: 400;\">They had weapons, I protest.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Coalition man doesn&#8217;t move a muscle on his face.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I kick over a trash can on my way out. No payout for corpses. <\/span><span style=\"font-weight: 400;\">Might be a while before we get a Coalition job again. <\/span><span style=\"font-weight: 400;\">That&#8217;s what I tell the crew. Felix smiles at this. Others shrug. <\/span><span style=\"font-weight: 400;\">I know, there&#8217;s politics. But we needed the money. For the prisoners we were transporting, h<\/span><span style=\"font-weight: 400;\">ad they been alive, we would have made enough to buy medicine and fuel. Medicine for Felix&#8230;he was bitten by the drowned, on a beacon job. He&#8217;s a skilled mechanic and a good crewman, and if the Husk were to get him, who knows what damage would happen before we&#8230; before we kill him, it, whatever.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But we have antibiotics to tide him over, I hope. Until we find calyxamide.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It&#8217;s the anti-radiation meds that we&#8217;d all have needed. <\/span><span style=\"font-weight: 400;\">But we&#8217;ll manage to Couvola. Unless there&#8217;s a saboteur on board.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Where&#8217;d the prisoners get weapons?<\/span><\/p>\n<p style=\"text-align: center;\">&#8212;file corrupted<\/p>\n<p><span style=\"font-weight: 400;\">Salvege of logs. They didn&#8217;t need to say the rest. That we won&#8217;t be told what or why. Or that if we fail this job, we&#8217;ll be treated as pirates. Hunted by every crew of the Coalition. No place to run.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">What&#8217;s so important? Was that boat lost because of the information they carried?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Sometimes I almost wish for one of those alien artefact jobs. Go, cut into a mind-warping structure, grab the thingie&#8230;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Sure, the cursed thing might suck out all the air (how, no-one knows) or turn crewmen into drooling, paralyzed patients for a while. Or permanently.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But at least we&#8217;d know why. Alien artefact, yeah? Serious weird shit, beyond-us. But with these ones and zeroes&#8230; It&#8217;s never a good feeling. If they were killed for this, why wouldn&#8217;t we be? Human stuff. Nothing supernatural. Just good old grudges and greed.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">They were a bigger, meaner sub, and that crew is growing tendrils out of their faces now. Husks. Banging, lashing, raging, irradiated hatch rings slowly turning under hands\u2026 no longer human.<\/span><\/p>\n<p style=\"text-align: center;\">&#8212;file crrrrpted<\/p>\n<p style=\"text-align: left;\"><em><span style=\"font-weight: 400;\">I can hear <strong>teeth<\/strong><\/span> <span style=\"font-weight: 400;\">sliding,<\/span><\/em><\/p>\n<p style=\"text-align: left;\"><em><strong>teeth <\/strong><span style=\"font-weight: 400;\">looking for purchase<\/span><\/em><\/p>\n<p style=\"text-align: left;\"><em><span style=\"font-weight: 400;\">for a rusted abrasion in the hull<\/span><\/em><\/p>\n<p style=\"text-align: left;\"><em><span style=\"font-weight: 400;\">catching <strong>teeth<\/strong>, notching, tearing,<\/span><\/em><\/p>\n<p style=\"text-align: left;\"><em><span style=\"font-weight: 400;\">I can hear <strong>teeth<\/strong>, <\/span><span style=\"font-weight: 400;\">cutting<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">A crewman calmly reports killing one or two creatures. For the fraction of a second I wonder if they&#8217;ve gone mad. Everyone is running around. Someone is fixing the electrical junction on deck 1. I try to tell them to leave it: as long as it is flooded, it will just break again. But they keep at it, shouting for parts, blinkered. What we need to do is find suits and the welding kits, seal the hull, and if all else fails, kickstart the reactor and draw the power straight into a pump. Once we&#8217;d be dry, we could fix electrical. Then we could pressurize and take our suits off. We&#8217;d have buoyancy again, and control.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I&#8217;m trying to find my way to the propulsion, to neutralize the meltdown, when a section of the hull amidships collapses. I fight terror as I feel the suit squirm and shift. I&#8217;m trying to open a door when the ambient water pressure at 1600 meters of alien water finally breaks my suit.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And me.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">There will be no survivors, and no salvage.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Here in the cruel alien seas of Europa, we do things right.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Or not at all.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Publisher: Daedalic Entertainment<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Developer: Fakefish, Undertow Games<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Platform: Steam: MacOS, Windows, Linux<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Release Date: 5.6.2019<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Genres: Multiplayer, Horror, Survival<\/span><\/p>\n<p><span style=\"font-weight: 400;\">PEGI: Early access, not rated<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Price: 24,99\u20ac<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is not a realistic-looking, realistic-playing simulation: these submarines ply their trade in two dimensions in the alien waters of Europa, and have more than torpedoes to worry about.<\/p>\n","protected":false},"author":195,"featured_media":11024,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[172],"tags":[1100,1604,1605,241,272,1603,1559],"class_list":["post-11022","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-co-op","tag-daedalic","tag-fakefish","tag-horror","tag-multiplayer","tag-sci-fi","tag-submarine","entry","has-media"],"_links":{"self":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/11022","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/users\/195"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/comments?post=11022"}],"version-history":[{"count":0,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/posts\/11022\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media\/11024"}],"wp:attachment":[{"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/media?parent=11022"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/categories?post=11022"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tuni.fi\/playlab\/wp-json\/wp\/v2\/tags?post=11022"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}