Search results for: “Ace Combat”
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Gwent – A review of the Nilfgaardian Empire and Northern Realms decks
Gwent is a wonderful limited edition collectible for any The Witcher fan. It is a great strategic card game for non-fans as well.
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Wizardry 8 review
Dungeon crawling at it’s finest: Wizardry8 RPG review
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Vampire: the Masquerade – Bloodlines review
Live out your darkest fantasies in this cult vampire RPG from Troika Games
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Getting a Grip on Reality – Agency in Horror Games
Sometimes you are in control, sometimes not. Casper S. Boonen and Daniel Mieritz delve into horror games with their Agency Parameter Model.
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Grand Ages: Rome – A Deeply Elaborated City-building Strategy
In the city-builder Grand Ages: Rome, you become a leader of several expanding Roman colonies spread throughout Europe. Will you manage to build up a successful city and preserve the imperial glory of the Roman Republic?
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The Tides of War – Scythe Review
A review of one of the most engaging boardgames out there. Here are a few words about Scythe, the engine-building game of war and peace. Will you try to defeat your opponents through combat? Will you aim to complete your secret objective? Will you form lasting alliances? All this, and more, in a 40×40 cm…
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Choices and Consequences and the lure of Dark Souls
What draws players to Dark Souls?
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Churn prediction in mobile free to play games
The fight to maintain player interest: A new model for predicting and combating churn in social f2p games.
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Control – A Visual Masterpiece
Control’s magnificent visual design, the unique weirdness of its world, and solid combat make it a game of the year candidate that doesn’t get diminished by the shortness of the story and the sudden ending.
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The Tingleverse: The Official Chuck Tingle Role-Playing Game review
A by the numbers dungeon crawl disguised in a silly outfit
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Arma III – There Is No Limit
From guerrilla warfare and roleplay missions to zombie apocalypse and jungle survival… Arma3 is a military #tacticalshooter -, open-world- and realism-based video game, which got it all covered! This #sandboxgame, as it is often called, can really be any game you want it to be. And although this PC-game has been around since 2013, it…
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Mad Max and the Open World
The open world sets crucial limitations on Mad Max
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The Stanley Parable makes the gameplay unfamiliar in the right way
The effect of poetic gameplay can be undermined by unnecessary difficulties related to story or mechanics.
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Remember Me review
The cyberpunk world of Remember Me has heaps of potential, but is hopelessly constrained by its linearity.
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The Popular Memory of Trench Warfare of WWI Is Often not Engaged in Video Games
Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the Trenches: World War I, Collective Memory and Videogames”, Adam Chapman examines the depiction World War 1 (WWI) in video games in relation to popular memory and mental images about the war. Chapman states even…
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Wolfenstein II: The New Colossus Review (PC)
Bigger and badder, this Wolfenstein sequel expands on its predecessor
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Injustice 2: My Thoughts on the DLC Fighters
It’s time to rank the DLC fighters of Injustice 2. The very first text I wrote for Playlab! was a review of the DC Comics fighting game Injustice 2. A lot has happened after that review, and plenty of new characters have been added to the game’s roster in the form of DLCs. With that…
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Just War: Ethical Issues Surrounding Warfare
Zagal’s article focuses on some of the different ways that war is represented and portrayed in videogames
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Dark Souls & Choices and consequences.
Choices and consequences in Dark Souls There’s no shortage of essays praising the merits of Dark Souls’ design, so writing about the subject feels redundant at this point. However, it seems like one key aspect of the design gets often overlooked; the X factor that permeates every single facet of the Souls experience. Choices and…
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Don’t Let The Spirits Free!
An overview of a boardgame with developer #Q&A “Hautausmaan Henget” (eng. Spirits of the Graveyard) is a board game in development, and currently it is designed for 3 to 4 players. For now all the game text is in Finnish, but as the development process nears its end there are plans to translate the game…