Through examples of new, interesting, and strange games, Jesper Juul argues that independent video games face the problem of authenticity: How can we create new, authentic games in a global, digital, immaterial art form, at a time when the rest of culture celebrates local food, handcrafted items, and the analog? The talk is relevant for anybody interested in the history of video games, digital culture, and independent/alternative movements.
OASIS Lunchtime Talks is a series of lectures on current research by fascinating scholars from near and far. The event is free and open to all, welcome!
Järjestäjä
OASIS & Centre of Excellence in Game Culture Studies
Lisätietoja
elisa.wiik@tuni.fi