Project

GUINEVERE - Games Used IN Engaging Virtual Environments for Real-time language Education 2017-2019

The GUINEVERE Project (Games Used IN Engaging Virtual Environments for Real-time language Education) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching.  

GUINEVERE is situated in a line of previously successful EU projects under the Lifelong Learning Programme and ERASMUS+ which aims to establish a firm bond between language learning, intercultural communication and digital technologies and promote the wider societal values of tolerance, mutual understanding and sharing of knowledge and expertise across and beyond member states.

Background

Giving people the opportunity to learn a second or third language in an authentic environment is not merely an act of everyday communication; it is a route through which teachers and learners come to understand more about their own personal identity and culture and as a result learn more about the other people and cultures around them.  

The project discusses for example learner motivation paradigms, the potential of digital game-based learning in 3D immersive environments, and game platforms as learning environments, digital literacy, agency and motivation in the context of gamification and gamified learning.

Funding source

EU

Coordinating organisation(s)

University of Central Lancashire (UK), Istanbul University (Turkey), Lets Talk Online sprl (Belgium), Italian University Line (Italy), 3D Learning Experience Services (The Netherlands)

Contact person

Michael Thomas

Prof. Dr.

mthomas4@uclan.ac.uk

 

Laura Pihkala-Posti

Project Researcher

laura.pihkala-posti@tuni.fi

+358 50 530 4188

Tags:
pelillistäminen,
pelillisyys,
e-oppiminen,
digitalisaatio,
minecraft,
oppiminen,
opettaminen,
gamification,
gamified learning,
game-based learning,
digital,
education,
e-learning,