Elina Koskinen
Research topics
game research, game studies, free-to-play games, location-based games, augmented reality in games, Pokémon GO, player experience
Research unit
Latest publications
Augmented play: An analysis of augmented reality features in location-based games
Alha, K., Leorke, D., Koskinen, E. & Paavilainen, J., 2023, In: CONVERGENCE: THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES. 29, 2, p. 342-361Research output: Contribution to journal › Article › Scientific › peer-review
The Evolution of Pokémon GO: A Survey of Finnish Player Experiences
Alha, K., Koskinen, E., Leorke, D. & Wiik, E., Apr 2023, In: Journal of Games Criticism. 5, 1Research output: Contribution to journal › Article › Scientific › peer-review
Pizza and coffee make a game jam - Learnings from organizing an online game development event
Koskinen, E., 2 Aug 2021, Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021. p. 74-77 4 p. 3472699. (ACM International Conference Proceeding Series).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO
Koskinen, E. & Meriläinen, M., 8 May 2021, Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces. Spanellis, A. & Harviainen, J. T. (eds.). Palgrave Macmillan, p. 247-270Research output: Chapter in Book/Report/Conference proceeding › Chapter › Scientific › peer-review
The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research
Lu, C., Koskinen, E., Leorke, D., Nummenmaa, T. & Peltonen, J., 2021, Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings. Brooks, A., Brooks, E. I. & Jonathan, D. (eds.). 1 ed. Springer, p. 160-179 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 367 LNICST).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Ayn Rand's Objectivist Ethics Applied to Video Game Business
Harviainen, T., Paavilainen, J. & Koskinen, E., 2019, In: Journal of Business Ethics. 167, p. 761–774Research output: Contribution to journal › Article › Scientific › peer-review
Middle-aged Players' Memorable Experiences with Pokémon GO
Koskinen, E., Alha, K., Leorke, D. & Paavilainen, J., 2019, DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. (Conference of Digital Games Research Association).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Player Experiences in Location-based Games : Memorable Moments with Pokemon Go
Koskinen, E., Leorke, D., Alha, K. & Paavilainen, J., 2019, Augmented Reality Games I : Understanding the Phenomenon of Pokemon Go. Geroimenko, V. (ed.). Cham: Springer, p. 95-116Research output: Chapter in Book/Report/Conference proceeding › Chapter › Scientific › peer-review
Free-to-Play Games: Paying Players' Perspective
Alha, K., Kinnunen, J., Koskinen, E. & Paavilainen, J., 2018, Proceedings of the 22nd International Academic Mindtrek Conference. ACM, p. 49-58Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Heuristic Evaluation of Playability : Examples from Social Games Research and Free-to-Play Heuristics
Paavilainen, J., Korhonen, H., Koskinen, E. & Alha, K., 2018, Games User Research. Drachen, A., Pejman, M-B. & Nacke, L. (eds.). New York: Oxford University Press, p. 257-280Research output: Chapter in Book/Report/Conference proceeding › Chapter › Scientific › peer-review